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  2. Social interaction in MMORPGs - Wikipedia

    en.wikipedia.org/wiki/Social_interaction_in_MMORPGs

    Social interactions in MMORPGS take the form of in-game communication, virtual behaviors, and the development of interpersonal and group relationships. In massive multiplayer online role-playing games (), cooperation between players to accomplish difficult tasks is often an integral mechanic of gameplay, and organized groups of players, often called guilds, clans, or factions, emerge.

  3. Massively multiplayer online game - Wikipedia

    en.wikipedia.org/wiki/Massively_multiplayer...

    A massively multiplayer online game ( MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. [1] MMOs usually feature a huge, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal ...

  4. Massively multiplayer online role-playing game - Wikipedia

    en.wikipedia.org/wiki/Massively_multiplayer...

    v. t. e. A massively multiplayer online role-playing game ( MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game . As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that ...

  5. Richard Bartle - Wikipedia

    en.wikipedia.org/wiki/Richard_Bartle

    Richard Allan Bartle FBCS FRSA (born 10 January 1960) is a British writer, professor and game researcher in the massively multiplayer online game industry. [2] [3] He co-created MUD1 (the first MUD ) in 1978, and is the author of the 2003 book Designing Virtual Worlds .

  6. Online game - Wikipedia

    en.wikipedia.org/wiki/Online_game

    An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG).

  7. Building a $2bn online game by breaking the rules - AOL

    www.aol.com/building-2bn-online-game-breaking...

    The Elder Scrolls Online (ESO), a spin-off of the hugely popular fantasy RPG series from Fallout makers Bethesda, has been played by 24 million people and made $2bn since it launched. Developer ...

  8. Instance dungeon - Wikipedia

    en.wikipedia.org/wiki/Instance_dungeon

    Instance dungeon. In massively multiplayer online games, an instance is a special area, typically a dungeon, that generates a new copy of the location for each group, or for a certain number of players, that enters the area. [1] Instancing, the general term for the use of this technique, [1] addresses several problems encountered by players in ...

  9. Persistent world - Wikipedia

    en.wikipedia.org/wiki/Persistent_world

    A persistent world or persistent state world ( PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". [1] The first virtual worlds were text-based and often called MUDs, but the term is frequently used in relation to massively multiplayer ...