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  2. G2A - Wikipedia

    en.wikipedia.org/wiki/G2A

    30 million (as of 2024) G2A.COM Limited (commonly referred to as G2A) is a digital marketplace headquartered in the Netherlands, [ 1][ 2] with offices in Poland and Hong Kong. [ 3][ 4] The site operates in the resale of gaming offers and others digital items by the use of redemption keys. G2A.COM’s main offerings are game key codes for ...

  3. Advergame - Wikipedia

    en.wikipedia.org/wiki/Advergame

    Advergame. An advergame ( portmanteau of "advertisement" and "video game") is a form of advertising in video games, in which the video game is developed by or in close collaboration with a corporate entity for purposes of advertising a brand-name product. While other video games may use in-game advertising (such as an advertisement on a virtual ...

  4. Stray (video game) - Wikipedia

    en.wikipedia.org/wiki/Stray_(video_game)

    Stray (video game) Stray. (video game) Stray is a 2022 adventure game developed by BlueTwelve Studio and published by Annapurna Interactive. The story follows a stray cat who falls into a walled city populated by robots, machines, and mutant bacteria, and sets out to return to the surface with the help of a drone companion, B-12. The game is ...

  5. G2A attempts to appease game publishers with royalty payments

    www.aol.com/news/2016-06-28-g2a-royalty-payments...

    After coming under fire for how it handles sales of illegal video game keys, reselling website G2A has introduced a number of new policies that it hopes will appease developers affected by the ...

  6. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    Microtransactions ( mtx) refers to a business model where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve 's Steam ...

  7. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    The tradition of video game monetization can be traced back to the monetization of real life games, before the existence of the computer. A game is usually constructed with players, tools and rules. The tools for the game were made by skilled craftsman, usually with valuable materials, as described in the history.

  8. Games as a service - Wikipedia

    en.wikipedia.org/wiki/Games_as_a_service

    Lists. v. t. e. In the video game industry, games as a service ( GaaS) (also referred to as a live service game) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model.

  9. Entertainment Software Rating Board - Wikipedia

    en.wikipedia.org/wiki/Entertainment_Software...

    Website. www .esrb .org. The Entertainment Software Rating Board ( ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in Canada, the United States, and Mexico (digitally). The ESRB was established in 1994 by the Entertainment Software Association (ESA, formerly the Interactive Digital Software ...

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