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  2. Violence and video games - Wikipedia

    en.wikipedia.org/wiki/Violence_and_video_games

    Since their inception in the 1970s, video games have often been criticized by some for violent content. Politicians, parents, and other activists have claimed that violence in video games can be tied to violent behavior, particularly in children, and have sought ways to regulate the sale of video games. Studies have shown no connection between ...

  3. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    Olsen suggests video games can have social benefits for children, for example, video games can provide a topic of discussion and something over which children can bond, and can help children make friends; playing video games can increase a child's self-esteem when they are struggling in one aspect of their life, but are able to do something ...

  4. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Vision problems. Too much video game playing may cause vision problems. [ 11] Extensive viewing of the screen can cause eye strain, as the cornea, pupil, and iris are not intended for mass viewing sessions of electronic devices. Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen.

  5. Student mental health problems up by nearly a third ... - AOL

    www.aol.com/student-mental-health-problems...

    Reported mental health problems among university students have almost tripled in recent years, new analysis suggests. The percentage of undergraduate students at universities across the UK who ...

  6. Teens develop respiratory problems within 30 days of ... - AOL

    www.aol.com/lifestyle/teens-develop-respiratory...

    Experts explain that e-cigarette use among teens isn't harmless and can quickly cause respiratory problems, according to a new study. Teens develop respiratory problems within 30 days of using e ...

  7. Sandy Hook Elementary School shooting - Wikipedia

    en.wikipedia.org/wiki/Sandy_Hook_Elementary...

    Police found numerous [276] video games in the basement of Adam Lanza's home, which was used as a gaming area. The final report into the shooting by the State Attorney, published in November 2013, noted that "[Lanza] played video games often, both solo at home and online. They could be described as both violent and non-violent.

  8. Mental health in education - Wikipedia

    en.wikipedia.org/wiki/Mental_health_in_education

    Mental health in education is the impact that mental health (including emotional, psychological, and social well-being) has on educational performance. Mental health often viewed as an adult issue, but in fact, almost half of adolescents in the United States are affected by mental disorders, and about 20% of these are categorized as “severe.” [1] Mental health issues can pose a huge ...

  9. Social media and the effects on American adolescents

    en.wikipedia.org/wiki/Social_media_and_the...

    The study concluded by saying that due to young people's excessive use of social media, they have high levels of anxiety, stress, fear of missing out, and hyperactivity. The more time they spend on social media, the higher the levels. Furthermore, due to time on social media, teenagers tend to feel more lonely and sad.

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