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  2. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  3. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    An illustration of Newton's method. In numerical analysis, Newton's method, also known as the Newton–Raphson method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real -valued function. The most basic version starts with a real-valued ...

  4. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  5. Monte Carlo integration - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_integration

    An illustration of Monte Carlo integration. In this example, the domain D is the inner circle and the domain E is the square. Because the square's area (4) can be easily calculated, the area of the circle (π*1.0 2) can be estimated by the ratio (0.8) of the points inside the circle (40) to the total number of points (50), yielding an approximation for the circle's area of 4*0.8 = 3.2 ≈ π.

  6. Square root - Wikipedia

    en.wikipedia.org/wiki/Square_root

    Square root. Notation for the (principal) square root of x. For example, √ 25 = 5, since 25 = 5 ⋅ 5, or 52 (5 squared). In mathematics, a square root of a number x is a number y such that ; in other words, a number y whose square (the result of multiplying the number by itself, or ) is x. [ 1] For example, 4 and −4 are square roots of 16 ...

  7. nth root - Wikipedia

    en.wikipedia.org/wiki/Nth_root

    n. th root. In mathematics, an nth root of a number x is a number r (the root) which, when raised to the power of the positive integer n, yields x: The integer n is called the index or degree, and the number x of which the root is taken is the radicand. A root of degree 2 is called a square root and a root of degree 3, a cube root.

  8. Graeffe's method - Wikipedia

    en.wikipedia.org/wiki/Graeffe's_method

    Graeffe's method. In mathematics, Graeffe's method or Dandelin–Lobachesky–Graeffe method is an algorithm for finding all of the roots of a polynomial. It was developed independently by Germinal Pierre Dandelin in 1826 and Lobachevsky in 1834. In 1837 Karl Heinrich Gräffe also discovered the principal idea of the method. [ 1]

  9. Autoregressive model - Wikipedia

    en.wikipedia.org/wiki/Autoregressive_model

    Autoregressive model. In statistics, econometrics, and signal processing, an autoregressive ( AR) model is a representation of a type of random process; as such, it can be used to describe certain time-varying processes in nature, economics, behavior, etc. The autoregressive model specifies that the output variable depends linearly on its own ...

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