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  2. Virtual reality therapy - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_therapy

    Virtual reality therapy. Virtual reality therapy ( VRT ), also known as virtual reality immersion therapy ( VRIT ), simulation for therapy ( SFT ), virtual reality exposure therapy ( VRET ), and computerized CBT ( CCBT ), is the use of virtual reality technology for psychological or occupational therapy and in affecting virtual rehabilitation.

  3. Use of technology in treatment of mental disorders - Wikipedia

    en.wikipedia.org/wiki/Use_of_technology_in...

    The use of electronic and communication technologies as a therapeutic aid to healthcare practices is commonly referred to as telemedicine or eHealth. The use of such technologies as a supplement to mainstream therapies for mental disorders is an emerging mental health treatment field which, it is argued, could improve the accessibility, effectiveness and affordability of mental health care.

  4. Play therapy - Wikipedia

    en.wikipedia.org/wiki/Play_therapy

    Playfulness by Paul Manship, 1912–1914. Play therapy is an evidence based approach for children that allows them to find ways to learn, process their emotions, and make meaning of the world around them. Play therapy can be used for several reasons including trauma, autism, behavior, attachment, and language.

  5. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Video game addiction. Video game addiction ( VGA ), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.

  6. Video game rehabilitation - Wikipedia

    en.wikipedia.org/wiki/Video_game_rehabilitation

    Video game rehabilitation. Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [1]

  7. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality ( VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings).

  8. Immersion therapy - Wikipedia

    en.wikipedia.org/wiki/Immersion_therapy

    Virtual therapy. As mentioned previously, Immersion Therapy can occur in the form of a virtual reality (VR) therapy. This usually involves transporting the user to a simulated environment, creating a realistic real life setting, and combining video, audio, haptic and motion sensory input to create an immersive experience. [3]

  9. Cyberpsychology - Wikipedia

    en.wikipedia.org/wiki/Cyberpsychology

    While cyberpsychology remains broad, recent research has commonly been emerging on social media's impact on personality disorders, computer addiction, video game addiction, and online anxiety. [5] The effects of virtual therapy have also been identified due to the global COVID-19 pandemic. [6]

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