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Custom Cursor is a plugin thats lets you change your Cursor. <details><summary>See it in Action</summary></details> How to use Custom Cursor: Go to the plugin tab, then open the Custom Cursor GUI. An Widget will open. Then copy/paste an Image/Decal ID for the cursor. Click Apply Custom Cursor and ta-da! Install Custom Cursor Here: Known Issuses: Make sure that your image is not to large, or ...
Soulx_xFlame (Mr Schnitzler) February 7, 2024, 3:40pm #2. I don’t know what you mean by COMPLETELY, but you can change the mouses icon by first getting the mouse like so “local mouse = game.Players.LocalPlayer:GetMouse ()” and then doing “mouse.Icon = “icon.id.here””. Example: local plr = game.Players.LocalPlayer.
Then you could make an image follow the mouse: mouse.Move:Connect(function() Image.Position = UDim2.new(0, Mouse.X, 0, Mouse.Y) end) It may not be centered, to do that change the anchor point to 0.5,0.5. Make sure the Zindex is higher than all other UI’s so the mouse doesn’t go under.
ayonoobieyoutube (soul) December 26, 2023, 8:54pm #1. I want to change the shiftlock’s icon/crosshair (not the BoundKeys) I already attempted to playtest my game and then copy paste the ModuleScript, then go over to PlayerModule > CameraModule > MouseLockController. to change this value specifically:
This won’t work as well as you hope. The Gui Engine internally overwrites the mouse icon with the hover cursor and has higher precedence when setting it. You need to create a custom mouse icon using Gui objects for this. The ScreenGui that contains the custom mouse objects should have the highest DisplayOrder of any of your Guis.
But since then, when I hover my cursor over a click detector, the cursor does not change. I found this script to change the cursors except that it changes the cursor of a single click detector that I mention in the script beforehand:
Inside of the PlayerModule that is inserted into every player when their character is added, it has an option to change the Default Mouselock Icon. You are going to want to copy and paste the PlayerModule module into the same place in studio so that way it replicates Your script when a player’s character is added instead of roblox’s.
You can hide the mouse icon and use an Image Label as a mouse icon. First you need to hide the mouse icon like this: local UserInputService = game:GetService("UserInputService") local Player = game.Players.LocalPlayer. local Mouse = Player:GetMouse() -- Hide the default mouse cursor. UserInputService.MouseIconEnabled = false.
as @starnova224 said you can use GuiObject.MouseEnter for that just make sure you also use GuiObject.MouseLeave in combination with. local Mouse = Player:GetMouse() Mouse.Icon = "" --default cursor. so the cursor doesn’t change forever.
I want both to be custom, I know that changing the player module will replace the shift lock switch, but if i change the custom cursor, that custom cursor would override the shift lock icon. local tween = nil. if state == true then. tween = tweenService:Create(cursor, TweenInfo.new(0.25, Enum.EasingStyle.Quad), {.