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  2. Granny's Lists - World Map Tiles - RPG Maker Forums

    forums.rpgmakerweb.com/index.php?threads/grannys-lists-world-map-tiles.27273

    Avadan's Modern City World Map tiles with skyscrapers, arena and suburban homes. Candacis' World tiles - lots of A1 tiles, mountains and villages. Grafikal's Tiles, with contoured grass edges for World Maps, and excellent examples and directions - scroll down! Inquisitor's Middle Eastern and other World Map Resources.

  3. Is there a basic world map plugin for MZ? - RPG Maker Forums

    forums.rpgmakerweb.com/index.php?threads/is-there-a-basic-world-map-plugin-for...

    Then, when you open the world map, change the player image to like...a pulsing square or something, and transfer the player's X/Y to WorldMapLocationX/Y. Making sure the WorldMapLocationX/Y matches the maps on your world map, it will at least identify the region the player is currently in, though it of course won't be GPS accurate.

  4. World Map Plugin 2.00b - RPG Maker Forums

    forums.rpgmakerweb.com/index.php?threads/world-map-plugin-2-00b.56133

    Allows for a customizable, fully featured World Map system. Each World Map location is a 'node', pathing between nodes can be locked/unlocked (ie. landslide occurs, cutting off passage between two towns), arrow support built-in (can be enabled/disabled with custom pictures), which can identify both unlocked paths and locked paths (locked paths ...

  5. Connecting locations: world map, large local areas, areas divided...

    forums.rpgmakerweb.com/index.php?threads/connecting-locations-world-map-large...

    World map – the classic take on world exploration as in the distant past there were rather significant limits on memory. Large local areas – the best example would be Tales of Zestiria where each field map is a rather large area that connects to various dungeons, towns, and other fields.

  6. SIMPLE World Map system? - RPG Maker Forums

    forums.rpgmakerweb.com/index.php?threads/simple-world-map-system.90112

    I used a world map, to represent the image. Then saved the map as an image & scaled to screen resolution. After which you can go with the easy method, of creating an Icon & adding it to the tileset, & then moving the icon around to different locations to reflect the variable values, & saving each as a separate image file.

  7. Overworld map or no world map? - RPG Maker Forums

    forums.rpgmakerweb.com/index.php?threads/overworld-map-or-no-world-map.137938

    No one plays RPG Maker games for 'immersion' as RPG Maker cannot compete graphically with AAA RPGs. Chrono Trigger had overworld maps and did fine. But Chrono Trigger also had battles occur on the main map. If Overworld maps didn't hurt Chrono Trigger, they probably won't hurt your game either.

  8. Size of "World Map"/Overworld? - RPG Maker Forums

    forums.rpgmakerweb.com/index.php?threads/size-of-world-map-overworld.36568

    I would estimate 200x200 for a standard JRPG's full World Map, or 100x50 to 100x100 for separate region/continent maps done in World Map style. Hard to say, chibi maps (kind like those in some super mario games or rpgs) got there advantages and some disadvantages and big final fantasy like map got some advantages and disadvantages.

  9. Sythian Bard's World Map Tiles - RPG Maker Forums

    forums.rpgmakerweb.com/index.php?threads/sythian-bards-world-map-tiles.49063

    2. Next. These are ABSOLUTELY FREE as they are rtp edits. Please, Enjoy! tile edits I make as I begin to experience the wonders of 48x48 tiles. I usually completely tear apart the RTP tiles sets and put together my own... (i know, who doesn't, right?)...and I thought, " HEY! Maybe some of my Community Brothers and Sisters wouldn't mind using ...

  10. Seamless map transfer. Build world map like pokemon. [v1.0.6]

    forums.rpgmakerweb.com/index.php?threads/seamless-map-transfer-build-world-map...

    The map transferring feature in MV is traditional. Fade out, change map, fade in. This plugin provides a seamless way of transferring. Then you can make world map like pokemon. You can see there are different maps drew with different tilesets. Auto rain event in map 1 and auto snow event in map 4. Also traditional transfer from map 1 to map 2.

  11. Earth World Map - RPG Maker Forums

    forums.rpgmakerweb.com/index.php?threads/earth-world-map.110542

    yes, there have been reports that a larger map creates problems in the engine as well as in the editor. The problem with the editor is that you need to create a map to the regular maximum, then edit the mapfile for larger size and then load and work on that map WITHOUT accessing the map-properties.