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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  3. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images . On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...

  4. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    High-dynamic-range rendering ( HDRR or HDR rendering ), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated movies and ...

  5. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  6. This 66-year-old works 11-hour days, has no savings, and ...

    www.aol.com/finance/66-old-works-11-hour...

    O'Connor has no savings, 401(k), or even an emergency fund. She works two jobs, sometimes up to 11 hours a day. She works two jobs, sometimes up to 11 hours a day. Don't miss

  7. Tee Higgins reportedly won't sign extension with Bengals ...

    www.aol.com/sports/tee-higgins-reportedly-wont...

    For the 2024 season, at least. Per NFL Network's Ian Rapoport, Higgins and the Cincinnati Bengals won't reach agreement on a long-term extension before Monday's deadline to do so. That means that ...

  8. Best best mosquito repellents and bug sprays for summer ... - AOL

    www.aol.com/lifestyle/bug-sprays-and-insect...

    Sawyer Products Picaridin Insect Repellent, 2-Pack. This nongreasy repellent staves off mosquitos for up to 14 hours and ticks, chiggers, flies and fleas for up to eight hours. You can use it on ...

  9. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...