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  2. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact class. Rather than by calling a constructor, this is done by calling a factory method to create an object. Factory methods can either be specified in an ...

  3. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying prototype or class [1] from some method call, which is assumed to be "new". [a] More broadly, a subroutine that returns a "new" object may be referred to as a "factory", as in factory method ...

  4. Object model - Wikipedia

    en.wikipedia.org/wiki/Object_model

    A collection of objects or classes through which a program can examine and manipulate some specific parts of its world. In other words, the object-oriented interface to some service or system. Such an interface is said to be the object model of the represented service or system. For example, the Document Object Model (DOM) is a collection of ...

  5. Encapsulation (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Encapsulation_(computer...

    In software systems, encapsulation refers to the bundling of data with the mechanisms or methods that operate on the data. It may also refer to the limiting of direct access to some of that data, such as an object's components. [ 1] Essentially, encapsulation prevents external code from being concerned with the internal workings of an object.

  6. Object-modeling technique - Wikipedia

    en.wikipedia.org/wiki/Object-modeling_technique

    The object-modeling technique ( OMT) is an object modeling approach for software modeling and designing. It was developed around 1991 by Rumbaugh, Blaha, Premerlani, Eddy and Lorensen as a method to develop object-oriented systems and to support object-oriented programming. OMT describes object model or static structure of the system.

  7. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    Builder pattern. The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming. The builder pattern separates the construction of a complex object from its representation. It is one of the 23 classic design patterns described in the book Design Patterns (often ...

  8. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [ 2]

  9. G2A - Wikipedia

    en.wikipedia.org/wiki/G2A

    G2A.COM Limited (commonly referred to as G2A) is a digital marketplace headquartered in the Netherlands, [1] [2] with offices in Poland and Hong Kong. [ 3 ] [ 4 ] The site operates in the resale of gaming offers and others digital items by the use of redemption keys .