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This is a list of historical pre-modern weapons grouped according to their uses, with rough classes set aside for very similar weapons. Some weapons may fit more than one category (e.g. the spear may be used either as a polearm or as a projectile ), and the earliest gunpowder weapons which fit within the period are also included.
This is a list of countries by number of military and paramilitary personnel. It includes any government-sponsored soldiers used to further the domestic and foreign policies of their respective government. The term "country" is used in its most common use, in the sense of state which exercises sovereignty or has limited recognition.
Samnite Wars. 33,500+. 343 BC–290 BC. Roman Republic vs. Samnites. Italy. Number given is the sum of all deaths in battle recorded by Roman writers during this time period, does not take into account civilian deaths, the actual number may be much greater. Wars of Alexander the Great. 142,000+. 336 BC–323 BC.
The following is a list of sports/games, divided by category. According to the World Sports Encyclopaedia (2003), there are 8,000 indigenous sports and sporting games . [ 1 ]
1 Control-C has typically been used as a "break" or "interrupt" key. 2 Control-D has been used to signal "end of file" for text typed in at the terminal on Unix / Linux systems. Windows, DOS, and older minicomputers used Control-Z for this purpose. 3 Control-G is an artifact of the days when teletypes were in use.
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The use of weapons has been a major driver of cultural evolution and human history up to today since weapons are a type of tool that is used to dominate and subdue autonomous agents such as animals and, by doing so, allow for an expansion of the cultural niche, while simultaneously other weapon users (i.e., agents such as humans, groups, and cultures) are able to adapt to the weapons of ...
000 Computer science, knowledge, and systems. 000 Computer science, information and general works. 001 Knowledge. 002 The book (writing, libraries, and book-related topics) 003 Systems. 004 Data processing and computer science. 005 Computer programming, programs, and data. 006 Special computer methods (e.g. AI, multimedia, VR) [ 4]