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  2. Gilbert U-238 Atomic Energy Laboratory - Wikipedia

    en.wikipedia.org/wiki/Gilbert_U-238_Atomic...

    The Gilbert U-238 Atomic Energy Laboratory was packaged in a customized metal case. The Gilbert U-238 Atomic Energy Lab is a toy lab set designed to allow children to create and watch nuclear and chemical reactions using radioactive material. The Atomic Energy Lab was released by the A. C. Gilbert Company in 1950.

  3. Educational toy - Wikipedia

    en.wikipedia.org/wiki/Educational_toy

    Educational toys (sometimes also called " instructive toys ") [1] are objects of play, generally designed for children, which are expected to stimulate learning. They are often intended to meet an educational purpose such as helping a child develop a particular skill or teaching a child about a particular subject.

  4. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  5. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    April 21, 1996. Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill ...

  6. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and spawned an animated ...

  7. Montessori education - Wikipedia

    en.wikipedia.org/wiki/Montessori_education

    Montessori education returned to the United States in 1960 and has since spread to thousands of schools there. Montessori continued to extend her work during her lifetime, developing a comprehensive model of psychological development from birth to age 24, as well as educational approaches for children ages 0 to 3, 3 to 6, and 6 to 12.

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