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  2. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact class. Rather than by calling a constructor, this is done by calling a factory method to create an object. Factory methods can either be specified in an ...

  3. Aspect-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Aspect-oriented_programming

    Aspect-oriented programming. In computing, aspect-oriented programming ( AOP) is a programming paradigm that aims to increase modularity by allowing the separation of cross-cutting concerns. It does so by adding behavior to existing code (an advice) without modifying the code, instead separately specifying which code is modified via a "pointcut ...

  4. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines. The state pattern can be interpreted as a strategy pattern, which is able to switch a strategy through invocations of methods defined in the pattern ...

  5. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of a single class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...

  6. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes ...

  7. List of Java frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_frameworks

    List of Java frameworks. Below is a list of notable Java programming language technologies ( frameworks, libraries ). Name. Details. Apache Nutch. Nutch is a well matured, production ready Web crawler. AppFuse. open-source Java EE web application framework . Drools.

  8. Active object - Wikipedia

    en.wikipedia.org/wiki/Active_object

    A proxy, which provides an interface towards clients with publicly accessible methods. An interface which defines the method request on an active object. A list of pending requests from clients. A scheduler, which decides which request to execute next. The implementation of the active object method.

  9. Plain old Java object - Wikipedia

    en.wikipedia.org/wiki/Plain_Old_Java_Object

    Plain old Java object. (Redirected from Plain Old Java Object) In software engineering, a plain old Java object ( POJO) is an ordinary Java object, not bound by any special restriction. The term was coined by Martin Fowler, Rebecca Parsons and Josh MacKenzie in September 2000: [1]