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  2. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker. GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022. GameMaker accommodates the creation of cross-platform and multi-genre video games using ...

  3. GML - Wikipedia

    en.wikipedia.org/wiki/GML

    Game Maker Language, the scripting language of Game Maker. Generalized Markup Language, a set of macros for the IBM text formatter, SCRIPT. Generative Modelling Language, an extension of PostScript used for the concise description of complex 3D shapes. Geography Markup Language, an XML grammar to express geographical features.

  4. List of programming languages by type - Wikipedia

    en.wikipedia.org/wiki/List_of_programming...

    Alef – concurrent language with threads and message passing, used for systems programming in early versions of Plan 9 from Bell Labs; Ateji PX – an extension of the Java language for parallelism; Ballerina – a language designed for implementing and orchestrating micro-services. Provides a message based parallel-first concurrency model.

  5. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker. Game-Maker (aka RSD Game-Maker) is an MS-DOS -based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1] Game-Maker also was sold under various names by licensed ...

  6. Timeline of programming languages - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_programming...

    Game Maker Language (GML) Mark Overmars: Game Maker: 1999 Harbour: Antonio Linares dBase, Clipper: Year Name Chief developer, company Predecessor(s) 2000s. Year

  7. GoldSrc - Wikipedia

    en.wikipedia.org/wiki/GoldSrc

    Source Engine. License. Proprietary. GoldSrc (pronounced "gold source"), sometimes called the Half-Life engine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software 's Quake engine. It made its debut in 1998 with Half-Life and powered future games developed by or with oversight from ...

  8. Geography Markup Language - Wikipedia

    en.wikipedia.org/wiki/Geography_Markup_Language

    The Geography Markup Language (GML) is an XML encoding in compliance with ISO 19118 for the transport and storage of geographic information modelled according to the conceptual modelling framework used in the ISO 19100-series and including both the spatial and nonspatial properties of geographic features.

  9. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...