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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1][ 2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3] Gamification, broadly defined, is the process ...

  3. EPIK - Wikipedia

    en.wikipedia.org/wiki/EPIK

    English Program in Korea (EPIK) is a program to improve the English speaking abilities of students and teachers in South Korea, to foster cultural exchanges, and to reform English teaching methodologies in South Korea. It is affiliated with the Korean Ministry of Education and is operated by the National Institute for International Education.

  4. Education in South Korea - Wikipedia

    en.wikipedia.org/wiki/Education_in_South_Korea

    Usually different private English-language schools specialize in teaching elementary school students or in middle and high school students. The most ambitious parents send their children to kindergartens that utilize English exclusively in the classroom. Many children also live abroad for anywhere from a few months to several years to learn ...

  5. G2A - Wikipedia

    en.wikipedia.org/wiki/G2A

    Users. 30 million (as of 2024) G2A.COM Limited (commonly referred to as G2A) is a digital marketplace headquartered in the Netherlands, [ 1][ 2] with offices in Poland and Hong Kong. [ 3][ 4] The site operates in the resale of gaming offers and others digital items by the use of redemption keys. G2A.COM’s main offerings are game key codes for ...

  6. Starfall (website) - Wikipedia

    en.wikipedia.org/wiki/Starfall_(website)

    Commercial. No. Launched. August 27, 2002; 21 years ago. ( 2002-08-27) Starfall is a children's website that teaches basic English reading and writing skills. The main demographic is preschoolers through third graders. It teaches children how to read by using games and phonics.

  7. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  8. National Library for Children and Young Adults - Wikipedia

    en.wikipedia.org/wiki/National_Library_for...

    The National Library for Children and Young Adults ( NLCY; Korean : 국립어린이청소년도서관) is a branch library of the National Library of Korea, that aims to provide information services and reading promotion services to children and young adults, located in Tehaeran-ro 7-gil, Gangnam-gu, Seoul. As Korea’s representative library ...

  9. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games .

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