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  2. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    Construct Arcade (formerly known as Scirra Arcade) is a game portal for projects created in Construct 2 or 3. It was launched on November 23, 2011, along with update r69 of Construct 2. [44] It was later added to Construct 3 on r24. [45] On August 14, 2019, a new version of the arcade was released, with it being renamed to the Construct Arcade.

  3. Konami Code - Wikipedia

    en.wikipedia.org/wiki/Konami_Code

    The code is also known as the "Contra Code" and "30 Lives Code", since the code provided the player 30 extra lives in Contra. The code has been used to help novice players progress through the game. [10] [12] The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius for the NES.

  4. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    On 6 April 2021, Jason Scott uploaded to GitHub the source code for the original arcade version of NBA Jam. In addition, he also uploaded the source code for 2 on 2 Open Ice Challenge, Cruis'n USA, Narc, NBA Hangtime, NBA Jam: Tournament Edition, Revolution X, Sinistar, Smash TV, Total Carnage, Trog, and WWF WrestleMania: The Arcade Game. [182]

  5. Space Invaders - Wikipedia

    en.wikipedia.org/wiki/Space_Invaders

    Space Invaders [b] is a 1978 shoot 'em up arcade video game, developed and released by Taito in Japan and licensed to Midway Manufacturing for overseas distribution. Commonly considered to be one of the most influential video games of all time, Space Invaders was the first fixed shooter and the first video game with endless gameplay (meaning there was no final level or endscreen) and set the ...

  6. Galaga - Wikipedia

    en.wikipedia.org/wiki/Galaga

    Galaga[ a] is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies ...

  7. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  8. Roxor Games - Wikipedia

    en.wikipedia.org/wiki/Roxor_Games

    Roxor Games, Inc. is a 25-person company based in Austin, Texas that develops video game software for the arcade and home markets. Founded in 2002, Roxor works with developers of open source software to deploy games on a Linux-based hardware platform in the arcade and on multiple home consoles. Although their most well known product, In The ...

  9. Tempest (video game) - Wikipedia

    en.wikipedia.org/wiki/Tempest_(video_game)

    Genre (s) Tube shooter. Mode (s) 1-2 players alternating turns. Tempest is a 1981 arcade video game by Atari, Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of ...