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A gift economy or gift culture is a system of exchange where valuables are not sold, but rather given without an explicit agreement for immediate or future rewards. [1] Social norms and customs govern giving a gift in a gift culture; although there is some expectation of reciprocity, gifts are not given in an explicit exchange of goods or ...
Kula, also known as the Kula exchange or Kula ring, is a ceremonial exchange system conducted in the Milne Bay Province of Papua New Guinea. The Kula ring was made famous by Bronisław Malinowski, considered the father of modern anthropology. He used this test case to argue for the universality of rational decision-making and for the cultural ...
A white elephant gift exchange, [1] Yankee swap [2] or Dirty Santa [3] [nb 1] is a party game where amusing and impractical gifts are exchanged during festivities. The goal of a white elephant gift exchange is to entertain party-goers rather than to give or acquire a genuinely valuable or highly sought item.
The Gift has been very influential in anthropology, [3] where there is a large field of study devoted to reciprocity and exchange. [4] It has also influenced philosophers, artists, and political activists, including Georges Bataille, Jacques Derrida, Jean Baudrillard, and more recently the work of David Graeber and the theologians John Milbank and Jean-Luc Marion.
Gift exchange ideas not only make the experience of swapping presents more memorable, but they can be practical, too. They can help you and your family, friends, or coworkers set expectations ...
Here are the rules to White Elephant, according to USA TODAY: Count your players and write numbers on cards. Draw the cards out of a hat to determine the order. Set a limit for the number of times ...
In cultural anthropology, reciprocity refers to the non-market exchange of goods or labour ranging from direct barter (immediate exchange) to forms of gift exchange where a return is eventually expected (delayed exchange) as in the exchange of birthday gifts. It is thus distinct from the true gift, where no return is expected. [ 1]
The first person chooses a gift, shows the group, and the next person can either steal the gift or open a new one. If the first person's gift is stolen by the second player, the first person can ...