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Word problem (mathematics education) In science education, a word problem is a mathematical exercise (such as in a textbook, worksheet, or exam) where significant background information on the problem is presented in ordinary language rather than in mathematical notation. As most word problems involve a narrative of some sort, they are ...
JumpStart Advanced 2nd Grade is a personal computer game created by Knowledge Adventure. It replaced the previous JumpStart 2nd Grade released in 1996. As its name suggests, it was made to teach second grade students. From 2003–2008, it was distributed as the "Fundamentals" disc in a 3- or 4-disc package of the same name, though recently a ...
The four color theorem and optimal sphere packing were two major problems of discrete mathematics solved in the second half of the 20th century. [54] The P versus NP problem , which remains open to this day, is also important for discrete mathematics, since its solution would potentially impact a large number of computationally difficult problems.
A worksheet, in the word's original meaning, is a sheet of paper on which one performs work. They come in many forms, most commonly associated with children's school work assignments, tax forms, and accounting or other business environments. Software is increasingly taking over the paper-based worksheet.
For TOWRE - 2, Torgesen et al. sampled 1,700 children ranging from 6–24 years old from 13 states of US. The TOWRE-2 mostly focused on students in elementary school (through grade 5) as this population was expected to have its widest use. [4] There are few minor differences between TOWRE and TOWRE - 2.
JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...
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