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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ][ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ] Gamification, broadly defined, is the ...

  3. Education - Wikipedia

    en.wikipedia.org/wiki/Education

    Education is a wide phenomenon that applies to all age groups and covers formal education (top row) as well as non-formal and informal education (bottom row). Education is the transmission of knowledge, skills, and character traits and manifests in various forms. Formal education occurs within a structured institutional framework, such as ...

  4. Open educational resources - Wikipedia

    en.wikipedia.org/wiki/Open_educational_resources

    Definition and scope. Open educational resources (OER) are part of a "range of processes" [8] employed by researchers and educators to broaden access to scholarly and creative conversations. [8][9][10][11] Although working definitions of the term OER may vary somewhat based on the context of their use, [12] the 2019 definition provided by ...

  5. Distance education - Wikipedia

    en.wikipedia.org/wiki/Distance_education

    Distance education, also known as distance learning, is the education of students who may not always be physically present at school, [ 1 ][ 2 ] or where the learner and the teacher are separated in both time and distance. [ 3 ] Traditionally, this usually involved correspondence courses wherein the student corresponded with the school via mail ...

  6. Digital learning - Wikipedia

    en.wikipedia.org/wiki/Digital_learning

    Digital learning is learning that is supported by technology. It encompasses any type of learning that is accompanied by technology or by instructional practice that makes effective use of technology. It includes a wide array of practices, including blended and virtual learning. A variety of names began to be used to denote education conducted ...

  7. Educational stage - Wikipedia

    en.wikipedia.org/wiki/Educational_stage

    Educational stages are subdivisions of formal learning, typically covering early childhood education, primary education, secondary education and tertiary education.The United Nations Educational, Scientific and Cultural Organization recognizes nine levels of education in its International Standard Classification of Education (ISCED) system (from Level 0 (pre-primary education) through Level 8 ...

  8. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    Online learning involves courses offered by primary institutions that are 100% virtual. Online learning, or virtual classes offered over the internet, is contrasted with traditional courses taken in a brick-and-mortar school building. It is a development in distance education that expanded in the 1990s with the spread of the commercial Internet ...

  9. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational game. Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce ...