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  2. Game classification - Wikipedia

    en.wikipedia.org/wiki/Game_classification

    There are four basic approaches to classifying the games used in physical education: [1]. Game categories This is a classification scheme proposed by Nicols, who classifies games according to three major categories: the game's physical requirements (i.e. what the game requires in addition to the players — equipment, size and nature of playing field, and so forth), the structure of the game ...

  3. Kids doing less physical activity following lockdown

    www.aol.com/children-doing-less-physical...

    Children’s physical activity levels fell below national guidelines in the wake of the Covid-19 pandemic, new research suggests ... Watch: Active video games can help 'inspire people to exercise'

  4. Epic Games - Wikipedia

    en.wikipedia.org/wiki/Epic_Games

    Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following its first commercial video game release, ZZT (1991), the company became Epic MegaGames ...

  5. Traditional games of India - Wikipedia

    en.wikipedia.org/wiki/Traditional_games_of_India

    Ball badminton is a sport native to India. It is a racket sport game, played with a yellow ball made of wool, on a court of fixed dimensions (12 by 24 metres) divided by a net. The game was played as early as 1856 by the royal family in Tanjore, the capital of Thanjavur district in Tamil Nadu, India.

  6. Benefits of physical activity - Wikipedia

    en.wikipedia.org/wiki/Benefits_of_physical_activity

    Benefits include improved thinking or cognition for children ages 6-13, short-term reduction of anxiety for adults, and enhanced functional capacity in older adults. [8] Regular physical activity can keep thinking, learning, and judgment skills sharp with age. It can also reduce the risk of depression and anxiety and improve sleep.

  7. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    v. t. e. In the video game industry, digital distribution is the process of delivering video game content as digital information, without the exchange or purchase of new physical media such as ROM cartridges, magnetic storage, optical discs and flash memory cards. This process has existed since the early 1980s, but it was only with network ...

  8. Physical education - Wikipedia

    en.wikipedia.org/wiki/Physical_education

    Physical education, often abbreviated to Phys. Ed. or PE, and sometimes informally referred to as gym class or simply just gym, is a subject taught in schools around the world. PE is taught during primary and secondary education and encourages psychomotor, cognitive, and effective learning through physical activity and movement exploration to ...

  9. List of Lego video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Lego_video_games

    Logo used for Lego video games. Since 1995, numerous commercial video games based on Lego, the construction system produced by The Lego Group, have been released.Following the second game, Lego Island, developed and published by Mindscape, The Lego Group published games on its own with its Lego Media division, which was renamed Lego Software in 2000, and Lego Interactive in 2002.