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  2. Circuit breaker design pattern - Wikipedia

    en.wikipedia.org/wiki/Circuit_breaker_design_pattern

    Circuit breaker design pattern. Circuit breaker is a design pattern used in software development. It is used to detect failures and encapsulates the logic of preventing a failure from constantly recurring, during maintenance, temporary external system failure or unexpected system difficulties. Circuit breaker pattern prevents cascading failures ...

  3. Architectural pattern - Wikipedia

    en.wikipedia.org/wiki/Architectural_pattern

    Definition. Even though an architectural pattern conveys an image of a system, it is not an architecture. An architectural pattern is a concept that solves and delineates some essential cohesive elements of a software architecture. Countless different architectures may implement the same pattern and share the related characteristics.

  4. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations. [1] [2]

  5. Interlock (engineering) - Wikipedia

    en.wikipedia.org/wiki/Interlock_(engineering)

    An interlock is a feature that makes the state of two mechanisms or functions mutually dependent. It may consist of any electrical, or mechanical devices or systems. In most applications, an interlock is used to help prevent any damage to the machine or to the operator handling the machine.

  6. Software fault tolerance - Wikipedia

    en.wikipedia.org/wiki/Software_Fault_Tolerance

    Software fault tolerance. Software fault tolerance is the ability of computer software to continue its normal operation despite the presence of system or hardware faults. Fault-tolerant software has the ability to satisfy requirements despite failures. [1] [2]

  7. Computer architecture - Wikipedia

    en.wikipedia.org/wiki/Computer_architecture

    In computer science and computer engineering, computer architecture is a description of the structure of a computer system made from component parts. [1] It can sometimes be a high-level description that ignores details of the implementation. [2] At a more detailed level, the description may include the instruction set architecture design ...

  8. Coupling (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Coupling_(computer...

    In software engineering, coupling is the degree of interdependence between software modules; a measure of how closely connected two routines or modules are; [1] the strength of the relationships between modules. [2] Coupling and cohesion. Coupling is usually contrasted with cohesion. Low coupling often correlates with high cohesion, and vice versa.

  9. Instrumentation (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Instrumentation_(computer...

    Instrumentation (computer programming) In computer programming, instrumentation is the act of modifying software so that analysis can be performed on it. Generally, instrumentation either modifies source code or binary code . Instrumentation enables profiling: [1] measuring dynamic behavior during a test run.