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  2. Square root - Wikipedia

    en.wikipedia.org/wiki/Square_root

    Square root. Notation for the (principal) square root of x. For example, √ 25 = 5, since 25 = 5 ⋅ 5, or 52 (5 squared). In mathematics, a square root of a number x is a number y such that ; in other words, a number y whose square (the result of multiplying the number by itself, or ) is x. [ 1] For example, 4 and −4 are square roots of 16 ...

  3. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  4. Napier's bones - Wikipedia

    en.wikipedia.org/wiki/Napier's_bones

    The next digit of the square root is 3. The same steps as before are repeated and 4089 is subtracted from the current remainder, 5453, to get 1364 as the next remainder. When the board is rearranged, the second column of the square root bone is 6, a single digit. So 6 is appended to the current number on the board, 136, to leave 1366 on the board.

  5. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    In numerical analysis, Newton's method, also known as the Newton–Raphson method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real -valued function. The most basic version starts with a real-valued function f, its derivative f ′, and ...

  6. Square-root sum problem - Wikipedia

    en.wikipedia.org/wiki/Square-root_sum_problem

    The main difficulty is that, in order to solve the problem, the square-roots should be computed to a high accuracy, which may require a large number of bits. The problem is mentioned in the Open Problems Garden. [4] Blomer [5] presents a polynomial-time Monte Carlo algorithm for deciding whether a sum of square roots equals 0.

  7. Glossary of mathematical symbols - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_mathematical...

    A mathematical symbol is a figure or a combination of figures that is used to represent a mathematical object, an action on mathematical objects, a relation between mathematical objects, or for structuring the other symbols that occur in a formula. As formulas are entirely constituted with symbols of various types, many symbols are needed for ...

  8. Arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arithmetic

    Arithmetic is an elementary branch of mathematics that studies numerical operations like addition, subtraction, multiplication, and division. In a wider sense, it also includes exponentiation, extraction of roots, and taking logarithms . Arithmetic systems can be distinguished based on the type of numbers they operate on.

  9. CORDIC - Wikipedia

    en.wikipedia.org/wiki/CORDIC

    CORDIC (coordinate rotation digital computer), Volder's algorithm, Digit-by-digit method, Circular CORDIC (Jack E. Volder), [1] [2] Linear CORDIC, Hyperbolic CORDIC (John Stephen Walther), [3] [4] and Generalized Hyperbolic CORDIC (GH CORDIC) (Yuanyong Luo et al.), [5] [6] is a simple and efficient algorithm to calculate trigonometric functions, hyperbolic functions, square roots ...

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