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  2. Froebel gifts - Wikipedia

    en.wikipedia.org/wiki/Froebel_gifts

    Froebel gifts. The Froebel gifts (‹See Tfd› German: Fröbelgaben) are educational play materials for young children, originally designed by Friedrich Fröbel for the first kindergarten at Bad Blankenburg. Playing with Froebel gifts, singing, dancing, and growing plants were each important aspects of this child-centered approach to education.

  3. Toy - Wikipedia

    en.wikipedia.org/wiki/Toy

    Toys are mainly made for children. [1] The oldest known doll toy is thought to be 4,000 years old. [2] Playing with toys is an important part of aging. Younger children use toys to discover their identity, help with cognition, learn cause and effect, explore relationships, become stronger physically, and practice skills needed in adulthood ...

  4. Educational toy - Wikipedia

    en.wikipedia.org/wiki/Educational_toy

    An educational toy is expected to educate. It is expected to instruct, promote intellectuality, emotional or physical development. An educational toy should teach a child about a particular subject or help a child develop a particular skill. More toys are designed with the child's education and development in mind today than ever before.

  5. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play. Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  6. The Little Engine That Could - Wikipedia

    en.wikipedia.org/wiki/The_Little_Engine_That_Could

    The story's signature phrases such as "I think I can" first occurred in print in a 1902 article in a Swedish journal. [2] An early published version of the story, "Story of the Engine That Thought It Could", appeared in the New-York Tribune on April 8, 1906, as part of a sermon by the Rev. Charles S. Wing. [2

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

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