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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  3. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    Diffuse reflection. Light that is reflected on a non-metallic and/or a very rough surface gives rise to a diffuse reflection. Models that describe the perceived brightness due to diffuse reflection include: Lambert. Oren–Nayar (Rough opaque diffuse surfaces) Minnaert.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur adventure games: Aleph One: C++: 2000? Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon remake) GPL-3.0-or-later: FPS engine Amazon Lumberyard: C++: 2015 Lua: Yes 3D PlayStation 4, Xbox One ...

  5. Postage is going up again. You should care, even if you don’t ...

    www.aol.com/postage-going-again-care-even...

    You should care, even if you don’t send mail. Chris Isidore, CNN. July 13, 2024 at 10:00 AM. On Sunday, the cost of a stamp is going up for the second time this year, jumping 5 cents for first ...

  6. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  8. List of causes of death by rate - Wikipedia

    en.wikipedia.org/wiki/List_of_causes_of_death_by...

    This first table gives a convenient overview of the general categories and broad causes. The leading cause is cardiovascular disease at 31.59% of all deaths. Rate of death by cause. Percent of all deaths. Category. Cause. Percent. Percent. I. Communicable, maternal, neonatal, and nutritional disorders.

  9. List of most expensive paintings - Wikipedia

    en.wikipedia.org/wiki/List_of_most_expensive...

    List of most expensive paintings. Salvator Mundi by Italian artist Leonardo da Vinci ( c. 1500) This is a list of the highest known prices paid for paintings. The record is approximately US$ 450.3 million (which includes commission ), paid for Leonardo da Vinci 's Salvator Mundi ( c. 1500 ). The painting was sold in November 2017, [ 1][ 2 ...