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  2. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement . Unlike other for loop constructs, however, foreach loops [1] usually maintain no explicit counter: they essentially say "do this to everything in this set ...

  3. Read–eval–print loop - Wikipedia

    en.wikipedia.org/wiki/Read–eval–print_loop

    A read–eval–print loop ( REPL ), also termed an interactive toplevel or language shell, is a simple interactive computer programming environment that takes single user inputs, executes them, and returns the result to the user; a program written in a REPL environment is executed piecewise. [ 1] The term usually refers to programming ...

  4. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    The loop counter is used to decide when the loop should terminate and for the program flow to continue to the next instruction after the loop. A common identifier naming convention is for the loop counter to use the variable names i , j , and k (and so on if needed), where i would be the most outer loop, j the next inner loop, etc.

  5. Quine (computing) - Wikipedia

    en.wikipedia.org/wiki/Quine_(computing)

    In general, the method used to create a quine in any programming language is to have, within the program, two pieces: (a) code used to do the actual printing and (b) data that represents the textual form of the code. The code functions by using the data to print the code (which makes sense since the data represents the textual form of the code ...

  6. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    The term magic number or magic constant refers to the anti-pattern of using numbers directly in source code. This has been referred to as breaking one of the oldest rules of programming, dating back to the COBOL, FORTRAN and PL/1 manuals of the 1960s. [ 1 ] The use of unnamed magic numbers in code obscures the developers' intent in choosing ...

  7. eval - Wikipedia

    en.wikipedia.org/wiki/Eval

    eval. In some programming languages, eval , short for the English evaluate, is a function which evaluates a string as though it were an expression in the language, and returns a result; in others, it executes multiple lines of code as though they had been included instead of the line including the eval. The input to eval is not necessarily a ...

  8. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    Serialization. In computing, serialization (or serialisation) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a ...

  9. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [ 1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language . Note that any referenced "value" refers to a 32-bit int as per the ...