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  2. Design-based learning - Wikipedia

    en.wikipedia.org/wiki/Design-based_learning

    Design-based learning. Design-based learning ( DBL ), also known as design-based instruction, is an inquiry-based form of learning, or pedagogy, that is based on integration of design thinking and the design process into the classroom at the K-12 and post-secondary levels. [1] [2] Design-based learning environments can be found across many ...

  3. 21st century skills - Wikipedia

    en.wikipedia.org/wiki/21st_century_skills

    P21 skills. 21st century skills comprise skills, abilities, and learning dispositions identified as requirements for success in 21st century society and workplaces by educators, business leaders, academics, and governmental agencies. This is part of an international movement focusing on the skills required for students to prepare for workplace ...

  4. Learning space - Wikipedia

    en.wikipedia.org/wiki/Learning_space

    Lynnwood High School is a 2009 facility that incorporates many advanced design features of 21st century pedagogical and learning spaces. The physical, and/or virtual, characteristics of learning spaces play a strong role in their effectiveness and, by impacting student learning, on society.

  5. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Universal Design for learning is a set of principles that provide teachers with a structure to develop instructions to meet the diverse needs of all learners. The UDL framework, first defined by David H. Rose, Ed.D. of the Harvard Graduate School of Education and the Center for Applied Special Technology (CAST) in the 1990s, [2] calls for ...

  6. Learning environment - Wikipedia

    en.wikipedia.org/wiki/Learning_environment

    Learning environments are educational approaches, cultures, and physical settings for all types of learners and activities. The term learning environment can refer to an educational approach, cultural context, or physical setting in which teaching and learning occur. The term is commonly used as a more definitive alternative to "classroom", [1 ...

  7. ADDIE Model - Wikipedia

    en.wikipedia.org/wiki/ADDIE_Model

    ADDIE Model. ADDIE is an instructional systems design (ISD) framework that many instructional designers and training developers use to develop courses. [ 1] The name is an acronym for the five phases it defines for building training and performance support tools: Most current ISD models are variations of the ADDIE process. [ 2]

  8. Open educational practices - Wikipedia

    en.wikipedia.org/wiki/Open_educational_practices

    Open educational practices (OEP) are part of the broader open education landscape, [1] including the openness movement in general. It is a term with multiple layers and dimensions and is often used interchangeably with open pedagogy or open practices. [2] OEP represent teaching and learning techniques that draw upon open and participatory ...

  9. Challenge-based learning - Wikipedia

    en.wikipedia.org/wiki/Challenge-Based_Learning

    Challenge-based learning (CBL) is a framework for learning while solving real-world Challenges.The framework is collaborative and hands-on, asking all participants (students, teachers, families, and community members) to identify Big Ideas, ask good questions, discover and solve Challenges, gain in-depth subject area knowledge, develop 21st-century skills, and share their thoughts with the world.