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In computing, a pointer or mouse pointer (as part of a personal computer WIMP style of interaction) [10] [11] [12] is a symbol or graphical image on the computer monitor or other display device that echoes movements of the pointing device, commonly a mouse, touchpad, or stylus pen. It signals the point where actions of the user take place.
The first prototype of a computer mouse, as designed by Bill English from Engelbart's sketches [1]. Early dynamic information devices such as radar displays, where input devices were used for direct control of computer-created data, set the basis for later improvements of graphical interfaces. [2]
The following other wikis use this file: Usage on ar.wikipedia.org قالب:خريطة مفصلة للتمرد العراقي; قالب:خريطة عامة للحرب الأهلية السورية
The velocity of the pointer depends on the applied force so increasing pressure causes faster movement. The relation between pressure and pointer speed can be adjusted, just as mouse speed is adjusted. On a QWERTY keyboard, the stick is typically embedded between the G, H and B keys, and the mouse buttons are placed just below the space bar ...
A PNG image can be stored in the image in the same way as done for a standard Windows BMP format image, with the exception that the PNG image must be stored in its entirety, with its file header and must be in 32bpp ARGB format. [7] Note: CUR files cannot use PNG image data and must use BMP image data as per ICOs. [7]
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There are two uses for the wait cursor: short term and long term. The wait cursor is a shared resource in the system across applications and windows. By default, when the mouse cursor is in a window, the cursor shown is controlled by the window's registered window class and handling of WM_SETCURSOR. Different scenarios can be used instead. [2]