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  2. Prototype pattern - Wikipedia

    en.wikipedia.org/wiki/Prototype_pattern

    The prototype pattern is a creational design pattern in software development. It is used when the types of objects to create is determined by a prototypical instance, which is cloned to produce new objects. This pattern is used to avoid subclasses of an object creator in the client application, like the factory method pattern does, and to avoid ...

  3. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming ( OOP) is a programming paradigm based on the concept of objects, [ 1] which can contain data and code: data in the form of fields (often known as attributes or properties ), and code in the form of procedures (often known as methods ).

  4. Data structure - Wikipedia

    en.wikipedia.org/wiki/Data_structure

    A data structure known as a hash table.. In computer science, a data structure is a data organization, and storage format that is usually chosen for efficient access to data. [1] [2] [3] More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, [4] i.e., it is an algebraic structure about data.

  5. Heap (data structure) - Wikipedia

    en.wikipedia.org/wiki/Heap_(data_structure)

    In computer science, a heap is a tree -based data structure that satisfies the heap property: In a max heap, for any given node C, if P is a parent node of C, then the key (the value) of P is greater than or equal to the key of C. In a min heap, the key of P is less than or equal to the key of C. [ 1] The node at the "top" of the heap (with no ...

  6. Interpreter (computing) - Wikipedia

    en.wikipedia.org/wiki/Interpreter_(computing)

    General operation. An interpreter usually consists of a set of known commands it can execute, and a list of these commands in the order a programmer wishes to execute them. Each command (also known as an Instruction) contains the data the programmer wants to mutate, and information on how to mutate the data.

  7. Category:Computer science templates - Wikipedia

    en.wikipedia.org/wiki/Category:Computer_science...

    [[Category:Computer science templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Computer science templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  8. Knuth–Morris–Pratt algorithm - Wikipedia

    en.wikipedia.org/wiki/Knuth–Morris–Pratt...

    In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where the next match could begin, thus bypassing re-examination of previously matched characters.

  9. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...