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  2. Economy of Second Life - Wikipedia

    en.wikipedia.org/wiki/Economy_of_Second_Life

    This economy is independent of the price of the game, which users pay to Linden Lab, not to each other. Linden Lab reported that the Second Life economy generated US$3,596,674 in economic activity during the month of September 2005, [2] and in September 2006 Second Life was reported to have a GDP of US$64,000,000. [3]

  3. Virtual currency - Wikipedia

    en.wikipedia.org/wiki/Virtual_currency

    Virtual currency. Virtual currency, or virtual money, is a digital currency that is largely unregulated, issued and usually controlled by its developers, and used and accepted electronically among the members of a specific virtual community. [1] In 2014, the European Banking Authority defined virtual currency as "a digital representation of ...

  4. Japanese government–issued Philippine peso - Wikipedia

    en.wikipedia.org/wiki/Japanese_government...

    During World War II in the Philippines, the occupying Japanese government issued a fiat currency in several denominations; this is known as the Japanese government-issued Philippine peso (see also Japanese invasion money ). [ 1] The Japanese government outlawed possession of guerrilla currency, and declared a monopoly on the issuance of money ...

  5. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    Microtransactions ( mtx) refers to a business model where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve 's Steam ...

  6. Securities and Exchange Commission (Philippines) - Wikipedia

    en.wikipedia.org/wiki/Securities_and_Exchange...

    The SEC was abolished during the Japanese occupation of the Philippines and was replaced with the Philippine Executive Commission. It was reactivated later in 1947 with the restoration of the Commonwealth Government. Due to the changes in the business environment, then President Ferdinand E. Marcos reorganized the SEC on September 29, 1975.

  7. Virtual tax - Wikipedia

    en.wikipedia.org/wiki/Virtual_tax

    Virtual tax. Virtual tax is a proposed USA tax on internet gamers for items bought or traded solely within the virtual world (Internet game worlds). [1] [2] [3] The tax on a transaction would be considered as if it were a purchase or sale (if real currency is involved) or barter (if not). Virtual property, on the death of the owner, would be ...

  8. Currency Exchange Near Me: Find Your Closest Location - AOL

    www.aol.com/finance/currency-exchange-near...

    Currency exchanges may use the bid-ask spread to calculate their sell prices. Using the example above, this means you may need to pay more than US$0.74 for every CA$1.00.

  9. Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Virtual_economy

    A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual ...