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  2. KeyMe - Wikipedia

    en.wikipedia.org/wiki/KeyMe

    Headquarters. New York, New York, U.S. Website. www .key .me. KeyMe Locksmiths is a technology company that provides robotic kiosks for new key duplication, locksmith services, and an app for copying keys. [ 1][ 2]

  3. Near (programmer) - Wikipedia

    en.wikipedia.org/wiki/Near_(programmer)

    Near (programmer) David Kirk Ginder, better known by the pseudonyms Near and Byuu, [ 2][ 3] was a programmer who specialized in emulation of video game console hardware. They developed higan, the first emulator to reach 100% compatibility with the Super Nintendo library. [ 4][ 5][ 6] Near also contributed to fan translations and SNES ...

  4. Keystroke programming - Wikipedia

    en.wikipedia.org/wiki/Keystroke_programming

    The code for this alternate function is derived from that of the original key function by adding 5 to the units digit (without carry to the tens digit). Thus, the key codes corresponding to the position of the 2nd key itself (21 and 26) are never used as opcodes. Here is the table of the codes produced with the 2nd prefix:

  5. Computer programming in the punched card era - Wikipedia

    en.wikipedia.org/wiki/Computer_programming_in...

    A single program deck, with individual subroutines marked. The markings show the effects of editing, as cards are replaced or reordered. Many early programming languages, including FORTRAN, COBOL and the various IBM assembler languages, used only the first 72 columns of a card – a tradition that traces back to the IBM 711 card reader used on the IBM 704/709/7090/7094 series (especially the ...

  6. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    The term magic number or magic constant refers to the anti-pattern of using numbers directly in source code. This has been referred to as breaking one of the oldest rules of programming, dating back to the COBOL, FORTRAN and PL/1 manuals of the 1960s. [ 1] The use of unnamed magic numbers in code obscures the developers' intent in choosing that ...

  7. Literate programming - Wikipedia

    en.wikipedia.org/wiki/Literate_programming

    Literate Programming by Donald Knuth is the seminal book on literate programming.. Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it works in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be ...

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