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  2. Rubber duck debugging - Wikipedia

    en.wikipedia.org/wiki/Rubber_duck_debugging

    Rubber duck debugging. A rubber duck in use by a developer to aid debugging. In software engineering, rubber duck debugging (or rubberducking) is a method of debugging code by articulating a problem in spoken or written natural language. The name is a reference to a story in the book The Pragmatic Programmer in which a programmer would carry ...

  3. KeyMe - Wikipedia

    en.wikipedia.org/wiki/KeyMe

    KeyMe kiosk. KeyMe's mobile app at one time, had users digitally scan their keys, the scans of which were then stored in the cloud. That data was then sent to physical kiosks, where new copies of those keys could be fabricated. Kiosks can also scan keys inserted directly into a scanning apparatus. [ 6] The machinery in the kiosks can quickly ...

  4. Near (programmer) - Wikipedia

    en.wikipedia.org/wiki/Near_(programmer)

    Near (programmer) David Kirk Ginder, better known by the pseudonyms Near and Byuu, [ 2][ 3] was a programmer who specialized in emulation of video game console hardware. They developed higan, the first emulator to reach 100% compatibility with the Super Nintendo library. [ 4][ 5][ 6] Near also contributed to fan translations and SNES ...

  5. Computer programming in the punched card era - Wikipedia

    en.wikipedia.org/wiki/Computer_programming_in...

    A punched card is a flexible write-once medium that encodes data, most commonly 80 characters. Groups or "decks" of cards form programs and collections of data. The term is often used interchangeably with punch card, the difference being that an unused card is a "punch card," but once information had been encoded by punching holes in the card ...

  6. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    Coding best practices. Coding best practices or programming best practices are a set of informal, sometimes personal, rules ( best practices) that many software developers, in computer programming follow to improve software quality. [ 1] Many computer programs require being robust and reliable for long periods of time, [ 2] so any rules need to ...

  7. Pair programming - Wikipedia

    en.wikipedia.org/wiki/Pair_programming

    Pair programming. Pair programming is a software development technique in which two programmers work together at one workstation. One, the driver, writes code while the other, the observer or navigator, [ 1] reviews each line of code as it is typed in. The two programmers switch roles frequently.

  8. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    The term magic number or magic constant refers to the anti-pattern of using numbers directly in source code. This has been referred to as breaking one of the oldest rules of programming, dating back to the COBOL, FORTRAN and PL/1 manuals of the 1960s. [ 1] The use of unnamed magic numbers in code obscures the developers' intent in choosing that ...

  9. Keystroke programming - Wikipedia

    en.wikipedia.org/wiki/Keystroke_programming

    The code for this alternate function is derived from that of the original key function by adding 5 to the units digit (without carry to the tens digit). Thus, the key codes corresponding to the position of the 2nd key itself (21 and 26) are never used as opcodes. Here is the table of the codes produced with the 2nd prefix:

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