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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  3. Shades of black - Wikipedia

    en.wikipedia.org/wiki/Shades_of_black

    Shades of black. Shades of black, or off-black colors, are colors that differ only slightly from pure black. These colors have a low lightness. From a photometric point of view, a color which differs slightly from black always has low relative luminance. Colors often considered "shades of black" include onyx, black olive, charcoal, and jet.

  4. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    DirectX High-Level Shader Language. The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.

  5. Phong shading - Wikipedia

    en.wikipedia.org/wiki/Phong_shading

    In 3D computer graphics, Phong shading, Phong interpolation,[ 1] or normal-vector interpolation shading[ 2] is an interpolation technique for surface shading invented by computer graphics pioneer Bui Tuong Phong. Phong shading interpolates surface normals across rasterized polygons and computes pixel colors based on the interpolated normals and ...

  6. RenderMan Shading Language - Wikipedia

    en.wikipedia.org/wiki/RenderMan_Shading_Language

    Renderman Shading Language (abbreviated RSL) is a component of the RenderMan Interface Specification, and is used to define shaders.The language syntax is C-like.. A shader written in RSL can be used without changes on any RenderMan-compliant renderer, such as Pixar's PhotoRealistic RenderMan, DNA Research's 3Delight, Sitexgraphics' Air or an open source solution such as Pixie or Aqsis.

  7. Shannon Beador Recounts 'Surreal' Experience of Going ... - AOL

    www.aol.com/shannon-beador-recounts-surreal...

    In the early hours of Sept. 17 in Newport Beach, the reality star was arrested for a DUI after crashing her car into a planter box attached to a house

  8. Blinn–Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Blinn–Phong_reflection_model

    Blinn–Phong is a shading model used in OpenGL and Direct3D 's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are interpolated by Gouraud shading by default, rather than the more computationally-expensive Phong shading. [2]

  9. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    An image created by using POV-Ray 3.6. Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. [citation needed] The resulting image is referred to as a rendering. Multiple models can be defined in a scene file containing objects in a strictly ...