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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Type. Game creation system, massively multiplayer online game. Roblox ( / ˈroʊblɒks / ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users.

  3. List of Roblox games - Wikipedia

    en.wikipedia.org/wiki/List_of_Roblox_games

    The game was initially launched on April 13, 2022 [142] as a paid beta game, costing 50 Robux to access, and officially released as free-to-play three days later. [141] Reaching 70 million plays [ 143 ] and 275,000 concurrent players in the first week of its release, it broke the record for the largest launch on Roblox, and it would reach 500 ...

  4. Roblox Corporation - Wikipedia

    en.wikipedia.org/wiki/Roblox_Corporation

    Roblox Corporation. Roblox Corporation ( / ˈroʊblɒks / ROH-bloks) is an American video game developer based in San Mateo, California. Founded in 2004 by David Baszucki and Erik Cassel, the company is the developer of Roblox, which was released in 2006. As of December 31, 2023, the company employs over 2,400 people. [ 1]

  5. Adopt Me! - Wikipedia

    en.wikipedia.org/wiki/Adopt_Me!

    Adopt Me! Adopt Me! (stylized in all caps) is a massively multiplayer online video game developed by Uplift Games (formerly known as DreamCraft) on the gaming and game development platform Roblox. [ 2] The original focus of the game was a role-play wherein players pretended to be either a parent adopting a child, or a child getting adopted, but ...

  6. Roblox raises bookings forecast, CFO exit weighs on shares - AOL

    www.aol.com/news/roblox-lifts-bookings-forecast...

    Unlike traditional video game firms, Roblox relies on user-generated content and makes most of its money from the sale of its in-game currency, "Robux". The model has helped it at a time when ...

  7. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    Battle passes can be cycled like season passes, offering a fresh set of items with new challenges on a regular basis, and supply recurring revenue for a game. [210] From mobile and free-to-play games, gacha games had grown popular in Japan by the early 2010s, based on the capsule toy vending machine concept, with the earliest known system being ...

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