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Unlike in some easier puzzles in other outlets, the number of words in the answer is not given in the clue—so a one-word clue can have a multiple-word answer. [ 26 ] The theme, if any, will be applied consistently throughout the puzzle; e.g., if one of the theme entries is a particular variety of pun, all the theme entries will be of that type.
The contestant can pass on a word if it is too difficult, returning to any passed words if time remains on the clock. Clue givers must keep their hands on the electronic tablet at all times. Clue givers cannot use a word itself, a part of a word, or a derivative form of a word, in a clue. Clue givers are also forbidden from using hand gestures.
An American-style crossword grid layout. A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one letter ...
Mad Libs is a word game created by Leonard Stern [ 1][ 2] and Roger Price. [ 3] It consists of one player prompting others for a list of words to substitute for blanks in a story before reading aloud. The game is frequently played as a party game or as a pastime. It can be categorized as a phrasal template game.
A later version, also known as Electronic Catch Phrase, is an electronic game (a device similar in appearance to the original version) with integrated phrase list, timer, and scoring. The game unit has a LCD screen to display the words and buttons to start the timer, advance play, and assign points to teams. Teams must guess the entire phrase ...
Whodunit. A whodunit (less commonly spelled—or misspelled—as whodunnit; a colloquial elision of "Who [has] done it?") is a complex plot -driven variety of detective fiction in which the puzzle regarding who committed the crime is the main focus. [ 1] The reader or viewer is provided with the clues to the case, from which the identity of the ...
The biggest and most noticeable clue lies in a paragraph of ciphertext at the end of the book, which is to be decrypted, once the reader has discovered the identity of the thief, by means of a Caesar cipher mapping A to the first letter of the guilty animal's name. The solution to the cipher confirms the answer to the puzzle and offers an ...
A narrative technique (also, in fiction, a fictional device) is any of several specific methods the creator of a narrative uses [ 1] —in other words, a strategy applied in the delivering of a narrative to relay information to the audience and to make the narrative more complete, complex, or engaging. Some scholars also call such a technique a ...