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  2. Cursor (user interface) - Wikipedia

    en.wikipedia.org/wiki/Cursor_(user_interface)

    An example of the 3D cursor within Blender (center) The idea of a cursor being used as a marker or insertion point for new data or transformations, such as rotation, can be extended to a 3D modeling environment. Blender, for instance, uses a 3D cursor to determine where operations such as placing meshes are to take place in the 3D viewport. [23]

  3. Computer mouse - Wikipedia

    en.wikipedia.org/wiki/Computer_mouse

    A 3D mouse is a computer input device for viewport interaction with at least three degrees of freedom , e.g. in 3D computer graphics software for manipulating virtual objects, navigating in the viewport, defining camera paths, posing, and desktop motion capture. 3D mice can also be used as spatial controllers for video game interaction, e.g ...

  4. Pointing device - Wikipedia

    en.wikipedia.org/wiki/Pointing_device

    A computer mouse Touchpad and a pointing stick on an IBM notebook Trackpoint An elder 3D mouse 3D pointing device. A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer.

  5. Windows Aero - Wikipedia

    en.wikipedia.org/wiki/Windows_Aero

    Windows Flip 3D: Windows Flip 3D (Windows key+Tab) renders live images of open windows, allowing one to switch between them while displaying them in a three-dimensional view. [ 14 ] Taskbar live thumbnails – Hovering over the taskbar button of a window displays a preview of that window in the taskbar.

  6. 3D user interaction - Wikipedia

    en.wikipedia.org/wiki/3D_user_interaction

    Usually, the system provides the user a 3D cursor represented as a human hand whose movements correspond to the motion of the hand tracker. This virtual hand technique [13] is rather intuitive because simulates a real-world interaction with objects but with the limit of objects that we can reach inside a reach-area.

  7. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  8. Turtle graphics - Wikipedia

    en.wikipedia.org/wiki/Turtle_graphics

    Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.

  9. Neko (software) - Wikipedia

    en.wikipedia.org/wiki/Neko_(software)

    Neko is a cross-platform open-source [citation needed] animated cursor-chasing cat screenmate application. Neko ( 猫 , ねこ ) is the Japanese word for cat . About Neko