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Kim's Game is a game or exercise played by Scouts, [1] the military, and other groups, in which a selection of objects must be memorised. The game develops a person's capacity to observe and remember details.
None. Age range. 8+. Skills. Strategy, tactics, memory, bluff. Stratego (/ strəˈtiːɡoʊ / strə-TEE-goh) is a strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual officer and soldier ranks in an army. The pieces have Napoleonic insignia. The objective of the game is to ...
Chance. Medium (5–6 dice, cards) Age range. 10+. Skills. Strategy, tactics, negotiation. Risk is a strategy board game of diplomacy, conflict and conquest [1] for two to six players. The standard version is played on a board depicting a political map of the world, divided into 42 territories, which are grouped into six continents.
Little Wars is a set of rules for playing with toy soldiers, written by English novelist H. G. Wells in 1913. The book, which had a full title of Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books, provided simple rules for miniature wargaming ...
Playing time. 10-60 Minutes. Age range. 8+. Battleship (also known as Battleships) is a strategy type guessing game for two players. It is played on ruled grids (paper or board) on which each player's fleet of warships are marked. The locations of the fleets are concealed from the other player. Players alternate turns calling "shots" at the ...
Special locations in the play area allow humans to query the game state (such as flag status) using binary messages. In 1992, Richard Carr released an MS-DOS based game called Capture the Flag. [11] It is a turn-based strategy game with real time network / modem play (or play-by-mail) based around the traditional outdoor game.
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