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  2. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  3. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    An illustration of Newton's method. In numerical analysis, Newton's method, also known as the Newton–Raphson method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real -valued function. The most basic version starts with a real-valued ...

  4. Horner's method - Wikipedia

    en.wikipedia.org/wiki/Horner's_method

    Alternatively, Horner's method also refers to a method for approximating the roots of polynomials, described by Horner in 1819. It is a variant of the Newton–Raphson method made more efficient for hand calculation by the application of Horner's rule. It was widely used until computers came into general use around 1970.

  5. Polynomial root-finding algorithms - Wikipedia

    en.wikipedia.org/wiki/Polynomial_root-finding...

    For finding all the roots, arguably the most reliable method is the Francis QR algorithm computing the eigenvalues of the Companion matrix corresponding to the polynomial, implemented as the standard method [ 1] in MATLAB. The oldest method of finding all roots is to start by finding a single root. When a root r has been found, it can be ...

  6. Gauss–Legendre algorithm - Wikipedia

    en.wikipedia.org/wiki/Gauss–Legendre_algorithm

    Gauss–Legendre algorithm. The Gauss–Legendre algorithm is an algorithm to compute the digits of π. It is notable for being rapidly convergent, with only 25 iterations producing 45 million correct digits of π. However, it has some drawbacks (for example, it is computer memory -intensive) and therefore all record-breaking calculations for ...

  7. Graeffe's method - Wikipedia

    en.wikipedia.org/wiki/Graeffe's_method

    Graeffe's method. In mathematics, Graeffe's method or Dandelin–Lobachesky–Graeffe method is an algorithm for finding all of the roots of a polynomial. It was developed independently by Germinal Pierre Dandelin in 1826 and Lobachevsky in 1834. In 1837 Karl Heinrich Gräffe also discovered the principal idea of the method. [ 1]

  8. Alpha max plus beta min algorithm - Wikipedia

    en.wikipedia.org/wiki/Alpha_max_plus_beta_min...

    The alpha max plus beta min algorithm[ 1] is a high-speed approximation of the square root of the sum of two squares. The square root of the sum of two squares, also known as Pythagorean addition, is a useful function, because it finds the hypotenuse of a right triangle given the two side lengths, the norm of a 2-D vector, or the magnitude of a ...

  9. Binomial approximation - Wikipedia

    en.wikipedia.org/wiki/Binomial_approximation

    The binomial approximation for the square root, + + /, can be applied for the following expression, + where and are real but .. The mathematical form for the binomial approximation can be recovered by factoring out the large term and recalling that a square root is the same as a power of one half.