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  2. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  3. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    An illustration of Newton's method. In numerical analysis, Newton's method, also known as the Newton–Raphson method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real -valued function. The most basic version starts with a real-valued ...

  4. Graeffe's method - Wikipedia

    en.wikipedia.org/wiki/Graeffe's_method

    Graeffe's method. In mathematics, Graeffe's method or Dandelin–Lobachesky–Graeffe method is an algorithm for finding all of the roots of a polynomial. It was developed independently by Germinal Pierre Dandelin in 1826 and Lobachevsky in 1834. In 1837 Karl Heinrich Gräffe also discovered the principal idea of the method. [ 1]

  5. Gauss–Legendre algorithm - Wikipedia

    en.wikipedia.org/wiki/Gauss–Legendre_algorithm

    Gauss–Legendre algorithm. The Gauss–Legendre algorithm is an algorithm to compute the digits of π. It is notable for being rapidly convergent, with only 25 iterations producing 45 million correct digits of π. However, it has some drawbacks (for example, it is computer memory -intensive) and therefore all record-breaking calculations for ...

  6. Square root - Wikipedia

    en.wikipedia.org/wiki/Square_root

    Square root. Notation for the (principal) square root of x. For example, √ 25 = 5, since 25 = 5 ⋅ 5, or 52 (5 squared). In mathematics, a square root of a number x is a number y such that ; in other words, a number y whose square (the result of multiplying the number by itself, or ) is x. [ 1] For example, 4 and −4 are square roots of 16 ...

  7. CORDIC - Wikipedia

    en.wikipedia.org/wiki/CORDIC

    CORDIC (coordinate rotation digital computer), Volder's algorithm, Digit-by-digit method, Circular CORDIC (Jack E. Volder), [1] [2] Linear CORDIC, Hyperbolic CORDIC (John Stephen Walther), [3] [4] and Generalized Hyperbolic CORDIC (GH CORDIC) (Yuanyong Luo et al.), [5] [6] is a simple and efficient algorithm to calculate trigonometric functions, hyperbolic functions, square roots ...

  8. Numerical analysis - Wikipedia

    en.wikipedia.org/wiki/Numerical_analysis

    The approximation of the square root of 2 is four sexagesimal figures, which is about six decimal figures. 1 + 24/60 + 51/60 2 + 10/60 3 = 1.41421296... [1] Numerical analysis is the study of algorithms that use numerical approximation (as opposed to symbolic manipulations) for the problems of mathematical analysis (as distinguished from ...

  9. Square root of 3 - Wikipedia

    en.wikipedia.org/wiki/Square_root_of_3

    The square root of 3 is the positive real number that, when multiplied by itself, gives the number 3. It is denoted mathematically as or . It is more precisely called the principal square root of 3 to distinguish it from the negative number with the same property. The square root of 3 is an irrational number.