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  2. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    Unnamed numerical constants. [] The term magic number or magic constant refers to the anti-pattern of using numbers directly in source code. This has been referred to as breaking one of the oldest rules of programming, dating back to the COBOL, FORTRAN and PL/1 manuals of the 1960s. [ 1 ] The use of unnamed magic numbers in code obscures the ...

  3. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program. The examples below make use of the log function of the console object present in most browsers for standard text output . The JavaScript standard library lacks an official standard text output function (with the exception of document.write ).

  4. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    JavaScript. JavaScript ( / ˈdʒɑːvəskrɪpt / ), often abbreviated as JS, is a programming language and core technology of the Web, alongside HTML and CSS. 99% of websites use JavaScript on the client side for webpage behavior. [ 10] Web browsers have a dedicated JavaScript engine that executes the client code.

  5. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes ...

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    Factory method pattern. In object oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact class. Rather than by calling a constructor, this is done by calling a factory method to create an object.

  7. Dispose pattern - Wikipedia

    en.wikipedia.org/wiki/Dispose_pattern

    Dispose pattern. In object-oriented programming, the dispose pattern is a design pattern for resource management. In this pattern, a resource is held by an object, and released by calling a conventional method – usually called close, dispose, free, release depending on the language – which releases any resources the object is holding onto.

  8. Woodblock printing on textiles - Wikipedia

    en.wikipedia.org/wiki/Woodblock_printing_on_textiles

    Woodblock printing on textiles. A traditional woodblock printer in Bagh, Madhya Pradesh, India. Design for a hand woodblock printed textile, showing the complexity of the blocks used to make repeating patterns in the later 19th century. Tulip and Willow by William Morris, 1873. Woodblock printing on textiles is the process of printing patterns ...

  9. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines . The state pattern can be interpreted as a strategy pattern , which is able to switch a strategy through invocations of methods defined in the ...