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Alphabet blocks. The identification of specific toys as having an explicitly educational purpose dates to the 1700s. [11] In 1693, in Some Thoughts Concerning Education, liberal philosopher John Locke asserted that educational toys could enhance children's enjoyment of learning their letters: "There may be dice and play-things, with the letters on them to teach children the alphabet by playing ...
Category. : Educational toys. An educational toy is a toy designed to teach people, typically children, about a certain subject or help them learn a skill as they play. Wikimedia Commons has media related to Educational toys.
Frisbee (1950s) Gyroscope. Hula hoop (1950s) Magnet Space Wheel (Whee-Lo) Pinwheel. Top. Yo-yo (1930s onwards) A child with pinwheels. A 1791 illustration of a woman playing with an early version of the yo-yo, then known as a "bandalore".
Computer rendering of Euler's Disk on a slightly concave base. Euler's Disk, invented between 1987 and 1990 by Joseph Bendik, [1] is a trademarked scientific educational toy. [2] It is used to illustrate and study the dynamic system of a spinning and rolling disk on a flat or curved surface. It has been the subject of several scientific papers.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
LeapFrog Enterprises, Inc. (commonly known as LeapFrog) is an educational entertainment and electronics company based in Emeryville, California. LeapFrog designs, develops, and markets technology-based learning products and related content for the education of children from infancy through grade school. The company was founded by Michael Wood ...
A toyor playthingis an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic ...
Geniac. Geniac was an educational toy sold as a mechanical computer designed and marketed by Edmund Berkeley, with Oliver Garfield from 1955 to 1958, but with Garfield continuing without Berkeley through the 1960s. [1] The name stood for "Genius Almost-automatic Computer" [citation needed] but suggests a portmanteau of genius and ENIAC (the ...
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