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  2. Knuth's up-arrow notation - Wikipedia

    en.wikipedia.org/wiki/Knuth's_up-arrow_notation

    Knuth's up-arrow notation. In mathematics, Knuth's up-arrow notation is a method of notation for very large integers, introduced by Donald Knuth in 1976. [ 1] In his 1947 paper, [ 2] R. L. Goodstein introduced the specific sequence of operations that are now called hyperoperations. Goodstein also suggested the Greek names tetration, pentation ...

  3. Glossary of mathematical symbols - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_mathematical...

    Glossary of mathematical symbols. A mathematical symbol is a figure or a combination of figures that is used to represent a mathematical object, an action on mathematical objects, a relation between mathematical objects, or for structuring the other symbols that occur in a formula. As formulas are entirely constituted with symbols of various ...

  4. Simpson's rule - Wikipedia

    en.wikipedia.org/wiki/Simpson's_rule

    Simpson's 1/3 rule. Simpson's 1/3 rule, also simply called Simpson's rule, is a method for numerical integration proposed by Thomas Simpson. It is based upon a quadratic interpolation and is the composite Simpson's 1/3 rule evaluated for . Simpson's 1/3 rule is as follows: where is the step size for .

  5. Quadratic formula - Wikipedia

    en.wikipedia.org/wiki/Quadratic_formula

    Quadratic formula. The roots of the quadratic function y = ⁠ 1 2 ⁠x2 − 3x + ⁠ 5 2 ⁠ are the places where the graph intersects the x -axis, the values x = 1 and x = 5. They can be found via the quadratic formula. In elementary algebra, the quadratic formula is a closed-form expression describing the solutions of a quadratic equation.

  6. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    Product (mathematics) In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors. For example, 21 is the product of 3 and 7 (the result of multiplication), and is the product of and (indicating that the two factors should be multiplied together).

  7. List of formulae involving π - Wikipedia

    en.wikipedia.org/wiki/List_of_formulae_involving_π

    mathematical constant π. 3.14159 26535 89793 23846 26433... The following is a list of significant formulae involving the mathematical constant π. Many of these formulae can be found in the article Pi, or the article Approximations of π .

  8. Fibonacci sequence - Wikipedia

    en.wikipedia.org/wiki/Fibonacci_sequence

    Fibonacci sequence. In mathematics, the Fibonacci sequence is a sequence in which each number is the sum of the two preceding ones. Numbers that are part of the Fibonacci sequence are known as Fibonacci numbers, commonly denoted Fn . The sequence commonly starts from 0 and 1, although some authors start the sequence from 1 and 1 or sometimes ...

  9. Pi - Wikipedia

    en.wikipedia.org/wiki/Pi

    The sample mean of | W 200 | is μ = 56/5, and so 2(200)μ −23.19 is within 0.05 of π. Another way to calculate π using probability is to start with a random walk , generated by a sequence of (fair) coin tosses: independent random variables X k such that X k ∈ {−1,1} with equal probabilities.