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  2. G2A - Wikipedia

    en.wikipedia.org/wiki/G2A

    G2A.COM’s main offerings are game key codes for platforms such as Steam, EA app, Uplay, PlayStation Network, Xbox, and Nintendo Switch, as well as gift cards, top-ups, and other digital products. [5] As a marketplace, G2A.COM does not sell any digital items itself. Instead, the platform is an intermediary between buyers and sellers.

  3. Social interface - Wikipedia

    en.wikipedia.org/wiki/Social_interface

    Social interface. Social interface is a concept from social science (particularly, media ecology ( Marshall McLuhan) and sociology of technology ). It can be approached from a theoretical or a practical perspective. As a concept of social interface theory, social interface is defined by Norman Long (1989, 2001). In 2001 his revised definition was:

  4. Market system - Wikipedia

    en.wikipedia.org/wiki/Market_system

    Market system. A market system (or market ecosystem [1]) is any systematic process enabling many market players to offer and demand: helping buyers and sellers interact and make deals. It is not just the price mechanism but the entire system of regulation, qualification, credentials, reputations and clearing that surrounds that mechanism and ...

  5. Social conditioning - Wikipedia

    en.wikipedia.org/wiki/Social_conditioning

    Social conditioning is the sociological process of training individuals in a society to respond in a manner generally approved by the society in general and peer groups within society. The concept is stronger than that of socialization, which is the process of inheriting norms, customs and ideologies. Manifestations of social conditioning are ...

  6. Isomorphism (sociology) - Wikipedia

    en.wikipedia.org/wiki/Isomorphism_(sociology)

    Isomorphism in the context of globalization, is an idea of contemporary national societies that is addressed by the institutionalization of world models constructed and propagated through global cultural and associational processes. As it is emphasized by realist theories the heterogeneity of economic and political resource or local cultural ...

  7. Place branding - Wikipedia

    en.wikipedia.org/wiki/Place_branding

    Place branding is an interdisciplinary approach that can be focused in on as a field in sociology (including urban sociology, criminology, and cultural sociology ), political science, cultural anthropology, cultural studies, communication studies, marketing, international relations, and others.

  8. Social studies of marketing - Wikipedia

    en.wikipedia.org/wiki/Social_studies_of_marketing

    The social study of marketing is an interdisciplinary area of social science. It combines perspectives from anthropology, economic sociology, science and technology studies, and cultural studies to study consumption. Work in the area emphasizes the social and cultural dimensions of marketing practices but focuses also on technical and ...

  9. Sociotechnology - Wikipedia

    en.wikipedia.org/wiki/Sociotechnology

    Sociotechnology (short for "social technology") is the study of processes on the intersection of society and technology. [1] Vojinović and Abbott define it as "the study of processes in which the social and the technical are indivisibly combined". [2] Sociotechnology is an important part of socio-technical design, which is defined as ...