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Circuit breaker design pattern. Circuit breaker is a design pattern used in software development. It is used to detect failures and encapsulates the logic of preventing a failure from constantly recurring, during maintenance, temporary external system failure or unexpected system difficulties. Circuit breaker pattern prevents cascading failures ...
Obfuscation (software) In software development, obfuscation is the act of creating source or machine code that is difficult for humans or computers to understand. Like obfuscation in natural language, it may use needlessly roundabout expressions to compose statements. Programmers may deliberately obfuscate code to conceal its purpose (security ...
Software fault tolerance. Software fault tolerance is the ability of computer software to continue its normal operation despite the presence of system or hardware faults. Fault-tolerant software has the ability to satisfy requirements despite failures. [1][2] Following design patterns should be combined together to make the system more fault ...
Code Breaker was a cheat device developed by Pelican Accessories, which were available for PlayStation, PlayStation 2, Dreamcast, Game Boy Color, Game Boy Advance, and Nintendo DS. Along with competing product Action Replay , it is one of the few currently supported video game cheat devices.
EmEditor. HyperEdit – Integrates PHP, JavaScript and HTML in an only interface WYSIWYG. JetBrains PhpStorm – PHP IDE with editor, on-the-fly code analysis and other web development specific tools including FTP/SFTP synchronization; Trial available. Komodo IDE – Cross-platform integrated development environment for PHP as well as Python ...
The Code-Breakers. The Code-Breakers is a two-part (2x22') BBC World documentary on free open-source software (FOSS) and computer programming that started on BBC World TV on 10 May 2006. It investigates how poor countries are using FOSS applications for economic development, and includes stories and interviews from around the world.
Brainfuck is an esoteric programming language created in 1993 by Swiss student Urban Müller. [1] Designed to be extremely minimalistic, the language consists of only eight simple commands, a data pointer and an instruction pointer.
In software development, a breakpoint is an intentional stopping or pausing place in a program, put in place for debugging purposes. It is also sometimes simply referred to as a pause. More generally, a breakpoint is a means of acquiring knowledge about a program during its execution. During the interruption, the programmer inspects the test ...