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Video game packaging refers to the physical storage of the contents of a PC or console game, both for safekeeping and shop display. In the past, a number of materials and packaging designs were used, mostly paperboard or plastic. Today, most physical game releases are shipped in ( CD) jewel cases or ( DVD) keep cases, with little differences ...
Standard black keep case. A keep case or poly-box is a type of packaging, most commonly used with DVDs and Blu-ray videos (and sometimes CDs).. Besides DVD-Video films, keep cases are very common with most disc-based video games since the PlayStation 2, and they are also found on many PC titles and MP3-CD audiobooks (all use discs that are the same basic dimensions as a DVD).
Video CD (abbreviated as VCD, and also known as Compact Disc Digital Video) is a home video format and the first format for distributing films on standard 120 mm (4.7 in) optical discs. The format was widely adopted in Southeast Asia , South Asia , East Asia , Central Asia and West Asia , superseding the VHS and Betamax systems in the regions ...
Sega CD 2 attached to a model 2 Sega Genesis. The Sega CD, originally released as the Mega-CD (メガCD, Mega-Shī Dī) in most regions outside of North America and Brazil, is an add-on device for the Sega Genesis video game console, designed and produced by Sega. It was released in Japan in 1991, North America in 1992 and in PAL regions in 1993.
The super jewel box is the conventional case for Super Audio CD (SACD) releases; [1] a taller "Plus" size, midway between CD and DVD-Video size, is the conventional case for DVD-Audio, and as of mid-2006, the case format for all albums released by the Universal Music Group in Europe. [11]
Reviewers praised its size, music, and time travel feature, although some felt it did not fully use the Sega CD's capabilities. It sold over 1.5 million copies, making it the bestselling Sega CD game. Sonic CD was ported to Windows as part of the Sega PC label in 1996, and to the PlayStation 2 and GameCube as part of Sonic Gems Collection in 2005
See also. 0–9. 1CC. Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [ 1] 1-up. An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. [ 2]
Super NES CD-ROM. The Super NES CD-ROM[ 1][ a] (commonly abbreviated to SNES-CD) is an unreleased add-on for the Super Nintendo Entertainment System (SNES) video game console. It was built upon the functionality of the cartridge -based SNES by adding support for a CD-ROM -based format known as Super Disc. [ 4][ 5]