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Gameplay. Empire II: The Art of War is built around a customizable game and ruleset editor, allowing single battle scenarios to be created and played in eras from the Neolithic to the Space Age. [1] [2] It comes with a number of preset scenarios, including the Battle of Arbela (331 BC), the Battle of Lepanto (1571), the Battle of Blenheim (1704 ...
The Operational Art of War (TOAW) is a series of computer wargames noted for their scope, detail, and flexibility in recreating, at an operational level, the major land battles of the 20th century. A Norm Koger design, TalonSoft published the first of the series in 1998. Matrix Games bought the rights to the franchise and re-released the game ...
Knowledge production modes. A knowledge production mode is a term from the sociology of science which refers to the way (scientific) knowledge is produced. So far, three modes have been conceptualized. Mode 1 production of knowledge is knowledge production motivated by scientific knowledge alone ( basic research) which is not primarily ...
The Operational Art of War I: 1939–1955 is a 1998 computer wargame developed and published by TalonSoft. Designed by Norm Koger, it covers military conflicts around the world at the operational level of war, between 1939 and 1955. The Operational Art of War was critically acclaimed, and was named the best computer wargame of 1998 by ...
The Strategikon may have been written in an effort to codify the military reforms brought about by the soldier-emperor Maurice. The true authorship of the Strategikon is still debated among academics. Maurice may have only commissioned it and perhaps his brother Peter or, more likely, another general was the true author.
Publisher (s) TalonSoft. Series. The Operational Art of War. Release. 1999. The Operational Art of War II: Modern Battles 1956–2000 is a 1999 computer wargame developed and published by TalonSoft. It is the second game in the Operational Art of War series.
God of War II is an action-adventure game with hack and slash elements. It's a third-person single-player video game viewed from a fixed camera perspective. The player controls the character Kratos in combo-based combat, platforming, and puzzle game elements, and battles foes who primarily stem from Greek mythology, including harpies, minotaurs, Gorgons, griffins, cyclopes, cerberuses, Sirens ...
The Art of War is divided into a preface (proemio) and seven books (chapters), which take the form of a series of dialogues that take place in the Orti Oricellari, the gardens built in a classical style by Bernardo Rucellai in the 1490s for Florentine aristocrats and humanists to engage in discussion, between Cosimo Rucellai and "Lord Fabrizio Colonna" (many feel Colonna is a veiled disguise ...