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Anomia is a card-based party game designed by Andrew Innes and first published by Anomia Press in 2009. It is a fast-paced game where players flip cards until the symbols on two players’ cards match. Matching players then race to give an example of the category on their opponent’s card. [1] Following its release, multiple editions have been ...
A physical item included in the game. E.g. the box itself, the board, the cards, the tokens, zipper-lock bags, inserts, rule books, etc. See also equipment. counter. See piece. currency. A scoring mechanic used by some games to determine the winner, e.g. money ( Monopoly) or counters ( Zohn Ahl ).
Codenames is a 2015 party card game designed by Vlaada Chvátil and published by Czech Games Edition. Two teams compete by each having a "spymaster" give one-word clues that can point to multiple words on the board. The other players on the team attempt to guess their team's words while avoiding the words of the other team.
Almost all other information about how the game is played is heuristic, meaning it is learned information about how the patterns of the stones on the board function, rather than a rule. Other rules are specialized, as they come about through different rulesets, but the above two rules cover almost all of any played game.
In the Dobble or Spot It! game, two points are removed. In the SVG file, hover over a line to highlight it. The special way that symbols are arranged on Dobble cards can be understood using geometry. If each card is represented by a line, and each symbol by a point where two lines intersect, then the properties of Dobble are that:
Term is often preceded by the number (s) of the pins involved (example: "3–6–10 conversion"). Core: A dense structure inside a ball that can be shaped, located and oriented to strategically affect ball motion. Sometimes called a "weight block". See Bowling ball#Effect of coverstock, core and layout on ball motion.
Carcassonne ( / ˌkɑːrkəˈsɒn /) is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) [ 2] in English. [ 3]
Ludo ( / ˈljuːdoʊ /; from Latin ludo ' [I] play') is a strategy board game for two to four [ a] players, in which the players race their four tokens from start to finish according to the rolls of a single die. Like other cross and circle games, Ludo is derived from Bharat, the Indian game Pachisi. [ 1] The game and its variations are popular ...