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  2. Cloud gaming - Wikipedia

    en.wikipedia.org/wiki/Cloud_gaming

    t. e. Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is ...

  3. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Vision problems. Too much video game playing may cause vision problems. [11] Extensive viewing of the screen can cause eye strain, as the cornea, pupil, and iris are not intended for mass viewing sessions of electronic devices. Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen.

  4. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    Video games since their inception have been the subject of concern due to the depictions of violence they may contain, which have heightened as the technology behind video games improve the amount of visual detail and realism of games. Video games are often seen as a possible cause to violent actions, notably in the aftermath of the 1999 ...

  5. Does the GOLO Diet work? Experts explain the pros, cons, and ...

    www.aol.com/finance/does-golo-diet-experts...

    Experts explain the pros, cons, and risks. The company claims to have helped more than four million people lose weight and it’s tagline is “Go Lose Weight, Go Look Great, Go Love Life.”. It ...

  6. Running out the clock - Wikipedia

    en.wikipedia.org/wiki/Running_out_the_clock

    In sports strategy, running out the clock (also known as running down the clock, stonewalling, killing the clock, chewing the clock, stalling, time-wasting (or timewasting) or eating clock [1]) is the practice of a winning team allowing the clock to expire through a series of preselected plays, either to preserve a lead or hasten the end of a ...

  7. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    Screen time. A person reading on an iPad tablet. Screen time is the amount of time spent using a device with a screen such as a smartphone, computer, television, video game console, or even a tablet. [1] The concept is under significant research with related concepts in digital media use and mental health.

  8. Wikipedia:Pro and con lists - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Pro_and_con_lists

    A number of Wikipedia articles contain pro and con lists: lists of arguments for and against some particular contention or position.These take several forms, including lists of advantages and disadvantages of a technology; pros and cons of a proposal which may be technical Wi-Fi or otherwise; and lists of criticisms and defenses of a political position or other view (such as socialism or ...

  9. 1980s in video games - Wikipedia

    en.wikipedia.org/wiki/1980s_in_video_games

    Fashion . Music . Science and technology . Sociology. Pac-Man (1980) The 1980s was the second decade in the industry's history. It was a decade of highs and lows for video games. The decade began amidst a boom in the arcade business with giants like Atari still dominating the American market since the late-1970s.