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The Game of Life, also known simply as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2][3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an ...
John Horton Conway FRS (26 December 1937 – 11 April 2020) was an English mathematician active in the theory of finite groups, knot theory, number theory, combinatorial game theory and coding theory. He also made contributions to many branches of recreational mathematics, most notably the invention of the cellular automaton called the Game of ...
The glider is a pattern that travels across the board in Conway's Game of Life. It was first discovered by Richard K. Guy in 1969, while John Conway's group was attempting to track the evolution of the R- pentomino. Gliders are the smallest spaceships, and they travel diagonally at a speed of one cell every four generations, or .
British mathematician John Conway invented the Game of Life in 1970. Basically, the Game of Life tracks the on or off state—the life—of a series of cells on a grid across timesteps. At each ...
Conway's Game of Life is an example of an outer totalistic cellular automaton with cell values 0 and 1; outer totalistic cellular automata with the same Moore neighborhood structure as Life are sometimes called life-like cellular automata. [52] [53]
LifeWiki. LifeWiki is a wiki dedicated to Conway's Game of Life. [ 1][ 2] It hosts over 2000 articles on the subject [ 3] and a large collection of Life patterns stored in a format based on run-length encoding [ 4] that it uses to interoperate with other Life software such as Golly. [ 5]
He became intensely interested in the Game of Life shortly after John Horton Conway had proposed it. Conway conjectured the existence of infinitely growing patterns, and offered a reward for an example. Gosper was the first to find such a pattern, the glider gun, and won the prize. [4]
The blue dotted region shows where an angel of power 3 could reach. The angel problem is a question in combinatorial game theory proposed by John Horton Conway. The game is commonly referred to as the angels and devils game. [1] The game is played by two players called the angel and the devil. It is played on an infinite chessboard (or ...