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  2. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    Monty Hall problem. In search of a new car, the player chooses a door, say 1. The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let ...

  3. 100 prisoners problem - Wikipedia

    en.wikipedia.org/wiki/100_prisoners_problem

    100 prisoners problem. Each prisoner has to find their own number in one of 100 drawers, but may open only 50 of the drawers. The 100 prisoners problem is a mathematical problem in probability theory and combinatorics. In this problem, 100 numbered prisoners must find their own numbers in one of 100 drawers in order to survive.

  4. Two envelopes problem - Wikipedia

    en.wikipedia.org/wiki/Two_envelopes_problem

    The problem concerns two envelopes, each containing an unknown amount of money. The two envelopes problem, also known as the exchange paradox, is a paradox in probability theory. It is of special interest in decision theory and for the Bayesian interpretation of probability theory. It is a variant of an older problem known as the necktie paradox .

  5. Secretary problem - Wikipedia

    en.wikipedia.org/wiki/Secretary_problem

    Secretary problem. Graphs of probabilities of getting the best candidate (red circles) from n applications, and k / n (blue crosses) where k is the sample size. The secretary problem demonstrates a scenario involving optimal stopping theory [1] [2] that is studied extensively in the fields of applied probability, statistics, and decision theory ...

  6. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, " guess ⁠ 2 3 of the average " is a game that explores how a player’s strategic reasoning process takes into account the mental process of others in the game. [1] In this game, players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player (s) who select a number closest to ...

  7. Three prisoners problem - Wikipedia

    en.wikipedia.org/wiki/Three_Prisoners_problem

    Three prisoners, A, B, and C, are in separate cells and sentenced to death. The governor has selected one of them at random to be pardoned. The warden knows which one is pardoned, but is not allowed to tell. Prisoner A begs the warden to let him know the identity of one of the two who are going to be executed.

  8. The Hardest Logic Puzzle Ever - Wikipedia

    en.wikipedia.org/wiki/The_Hardest_Logic_Puzzle_Ever

    The Hardest Logic Puzzle Ever is a logic puzzle so called by American philosopher and logician George Boolos and published in The Harvard Review of Philosophy in 1996. [1] [2] Boolos' article includes multiple ways of solving the problem. A translation in Italian was published earlier in the newspaper La Repubblica, under the title L ...

  9. Bridge and torch problem - Wikipedia

    en.wikipedia.org/wiki/Bridge_and_torch_problem

    The two solutions with the vertical axis denoting time, s the start, f the finish and T the torch. The bridge and torch problem (also known as The Midnight Train [1] and Dangerous crossing [2]) is a logic puzzle that deals with four people, a bridge and a torch. It is in the category of river crossing puzzles, where a number of objects must ...