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Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, MacOS, BSD, Haiku, and Linux. It is used for creating animated films , visual effects , art , 3D-printed models, motion graphics , interactive 3D applications, virtual reality , and, formerly, video games .
Free graphics software. This is a category of articles relating to software which can be freely used, copied, studied, modified, and redistributed by everyone that obtains a copy: “ free software ” or “ open source software ”. Typically, this means software which is distributed with a free software license, and whose source code is ...
Blender – Computer graphics software featuring modeling, sculpting, texturing, rigging, simulation, rendering, camera tracking, video editing, and compositing. MakeHuman. OpenFX – Modeling and animation software with a variety of built-in post processing effects. Seamless3d – Node-driven 3D modeling software.
A free and open-source graphics device driver is a software stack which controls computer-graphics hardware and supports graphics-rendering application programming interfaces (APIs) and is released under a free and open-source software license. Graphics device drivers are written for specific hardware to work within a specific operating system ...
Inkscape. Inkscape is a free and open-source vector graphics editor for traditional Unix-compatible systems such as GNU / Linux, BSD derivatives and Illumos, as well as Windows and macOS. It offers a rich set of features and is widely used for both artistic and technical illustrations such as cartoons, clip art, logos, typography, diagramming ...
Right side: Proprietary drivers: Kernel BLOB and User-space components. nouveau ( / nuːˈvoʊ /) is a free and open-source graphics device driver for Nvidia video cards and the Tegra family of SoCs written by independent software engineers, with minor help from Nvidia employees. The project's goal is to create an open source driver by reverse ...
These APIs have also proved vital to computer graphics hardware manufacturers, as they provide a way for programmers to access the hardware in an abstract way, while still taking advantage of the special hardware of any specific graphics card. The first 3D graphics framework was probably Core, published by the ACM in 1977.
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