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Template:Non-free video game cover. This image is cover art for a video game, and its copyright is most likely held by the game's publisher or developer. It is believed that the use of low-resolution images of game cover art. to visually identify the game in question. on the English Wikipedia, hosted on servers in the United States by the non ...
This template is to help users write non-free use rationales for video game box or cover art as required by WP:NFC and WP:NFURG.Include this in the image file, once for each time you insert images of video game cover art into an article.
This template is to help users write non-free use rationales for video game box or cover art as required by WP:NFC and WP:NFURG. Include this in the image file, once for each time you insert images of video game cover art into an article. Please use copyrighted content responsibly and in accordance with Wikipedia policy.
Open Game Art is a media repository intended for use with free and open source software video game projects, offering open content assets. Its purpose is to allow developers to easily replace programmer art with high-quality, freely licensed artwork. [1] [2] It accepts both 2D and 3D art, as well as sound effects and music, unlike similar ...
This image is cover art for a video game, and its copyright is most likely held by the game's publisher or developer. It is believed that the use of low-resolution images of game cover art to visually identify the game in question; on the English Wikipedia, hosted on servers in the United States by the non-profit Wikimedia Foundation,
Dazzle Multimedia also sold an internal, PCI-card version of the Dazzle, under the name Snazzi.: 73 Dazzle Multimedia was acquired in majority by SCM Microsystems, a German-American technology company, in 1999. The first Dazzle recorder to support USB was the Digital Video Creator (DVC) 50 and 80 models, first released in March 2001.
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Video game art is a form of computer art employing video games as the artistic medium.Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention ...